Rodney Sloan

Rodney Sloan has been writing adventures for the South African convention scene since 2009, for such systems as Dungeons and Dragons 3.5, 4th Edition and Pathfinder. He gained notoriety for creating Dr Frank and his flesh golum, Stein, who took an entire army of LARPers to put down. By day he enjoys rock star status as a teacher of English in several Japanese high schools. You can read more on his blog over at Rising Phoenix Games.

Aug 282017
 
Foreshadowing through Nightmares...

You’ve got a big boss fight lined up. You want it to be scary as hell, with the players fearing for their character’s lives, while still invested enough to take on the beast. Any player who has glanced at the Bestiary or Monster Manual probably isn’t going to be amazed when you drop a description and tell them to roll initiative. That all changes when [Read the article]

May 032017
 
Where do you go when you graduate from Hogwarts?

“Where do you go when you graduate from Hogwarts?” That question was very much on our minds as we set out to create Scarthey, the University of the Arcane, which we introduced in our newest book Welcome to Scarthey. More awesomeness… Design Diary: Urban Dressing Confessions #RPGaDAY 7 2016 – How RPGs Have Had The Biggest Effect on Me Savage Worlds NPC Sheet We’re giving [Read the article]

Mar 292017
 
Screwing over the rest of the party... When is it reasonable?

“Hello, I’m your neurosurgeon, Doctor Michael Clauberg. Don’t worry, this won’t hurt—much!” It’s usually a bad idea to screw over the rest of your party, but, just sometimes, it’s awesome, possibly even necessary… More awesomeness… Playing with FATE: “Is it right for me?” Play your character like an effing boss! Making Undead Scarier Part 1: Incorporeal Undead: Ghosts, Shadows, Wraiths, & More What’s with all [Read the article]

Jan 282017
 
Cities in Conflict - creating a kick-ass setting for your game...

“How do you design awesome RPG cities? You know, the kind that feeds your session with ideas, that comes alive in player’s minds and that is uniquely memorable. A city that players never forget.” More awesomeness… Designing Fantasy Cities: Location The Invincible Enemy – spicing it up with the environment Making Place Names Match a Cultural Theme How impractical has currency become in fantasy RPGs?

Less Map, More Play

 Posted by on October 3, 2016  Filed as: Better Gameplay?  2 Responses »  Topic(s):
Oct 032016
 
Less Map, More Play

Mapping out your campaign world and key locations can be a hassle, and that battle map that took hours to plot out might never get revisited.  Simpler maps work fine, are fast to make and get the creativity and improvisation juices flowing.  I’ll show you a few simple methods that will get you going in no time…

Jun 032016
 
Don’t just stand there — GM Something!

Are you frustrated with a lack of active games to join? I see a lot of players around the Internet in the same boat. I’ve been there too, and I’ll bet most roleplayers go through the same thing at some point in their lives. But the nice thing about roleplaying is the amount of power we have as a community and the tomes of resources [Read the article]

Apr 152012
 
A Basket Full of Eggs - Steal this Adventure

This adventure arch is based on a post that originally appeared on Easter Day 2012 at Rising Phoenix Games. It’s a fantasy adventure that should fit with most systems: I’ve specifically kept it system neutral but I do make references to Dungeons and Dragons type games as most GM’s may be familiar with those concepts. It Begins The characters are approached by an old, half [Read the article]