Rodney Sloan

Rodney Sloan has been writing adventures for the South African convention scene since 2009, for such systems as Dungeons and Dragons 3.5, 4th Edition and Pathfinder. He gained notoriety for creating Dr Frank and his flesh golum, Stein, who took an entire army of LARPers to put down. By day he enjoys rock star status as a teacher of English in several Japanese high schools. You can read more on his blog over at Rising Phoenix Games.

Jan 282017
 
Cities in Conflict - creating a kick-ass setting for your game...

“How do you design awesome RPG cities? You know, the kind that feeds your session with ideas, that comes alive in player’s minds and that is uniquely memorable. A city that players never forget.” More awesomeness… The Gamecraft 25: Backdrop Events How to Create Interesting Location Descriptions Vampires in your game, a fleshed out, detailed look… The Invincible Enemy – spicing it up with the [Read the article]

Less Map, More Play

 Posted by on October 3, 2016  Filed as: Better Gameplay?  2 Responses »  Topic(s):
Oct 032016
 
Less Map, More Play

Mapping out your campaign world and key locations can be a hassle, and that battle map that took hours to plot out might never get revisited.  Simpler maps work fine, are fast to make and get the creativity and improvisation juices flowing.  I’ll show you a few simple methods that will get you going in no time…

Jun 032016
 
Don’t just stand there — GM Something!

Are you frustrated with a lack of active games to join? I see a lot of players around the Internet in the same boat. I’ve been there too, and I’ll bet most roleplayers go through the same thing at some point in their lives. But the nice thing about roleplaying is the amount of power we have as a community and the tomes of resources [Read the article]

Apr 152012
 
A Basket Full of Eggs - Steal this Adventure

This adventure arch is based on a post that originally appeared on Easter Day 2012 at Rising Phoenix Games. It’s a fantasy adventure that should fit with most systems: I’ve specifically kept it system neutral but I do make references to Dungeons and Dragons type games as most GM’s may be familiar with those concepts. It Begins The characters are approached by an old, half [Read the article]