Aug 222016
#RPGaDAY 22 2016 – Supposedly Random Game Events That Keep Recurring

Our most recurring random event is one of our players keeps having the worst luck at the table, drawing the hit when it affects a random player, suffering really bad hits and making terrible rolls at crucial moments. It seems to happen no matter what game we’re playing. Some people’s luck just turns that way. More awesomeness… Tank in Trouble, issue #3 Take a Break Sunday [Read the article]

Aug 212016
#RPGaDAY 21 2016 – Preferred Method of Character Improvement

I’m going with an alternative question for today’s #RPGaDay question because I frankly can’t think of a funny misinterpretation. Of course Monty Haul campaigns are in and of themselves misinterpretations of the intent (and rules) of the game, but that’s about all I can think of. For the alternative question, my preferred method of character improvement through experience points, but very loosely applied experience. I tend [Read the article]

Aug 202016
#RPGaDAY 20 2016 – Most Challenging but Most Rewarding Game System

Originally, I thought that this is a tough one because I would equate challenging with complicated. I tend not to like complicated, so-called “crunchy” systems generally. However, then I remembered my younger gaming days and it came to me. More awesomeness… Want to earn $10 blogging about RPGs? Modern Morale-ity #RPGaDAY 12 2016 – Game I’m Most Likely to Play Next #RPGaDAY 6 2016 – Most Amazing [Read the article]

Aug 192016
#RPGaDAY 19 2016 – Best Way to Learn a New Game

I suspect most people will say that the best way to learn a new game is by playing it, and I can’t disagree with that advice, but I’d add that playing it with someone who knows the game well is really the best way to learn a new game. More awesomeness… #RPGaDAY 8 2016 – Hardcover, Softcover or Digital? #RPGaDAY 10 2016 – Biggest In-game Surprise [Read the article]

Aug 182016
#RPGaDAY 18 2016 – RPG Groups Could Benefit Most From What Innovation?

It’s hard to say what innovation RPG groups could most benefit from, mainly because most of the best ideas I’ve heard of are no longer innovations. Nevertheless, I really like the concept from the Apocalypse World games of having to create bonds (history or Hx in the game) between players. It’s something that went on before that game, but strong ties between the player characters [Read the article]

Aug 172016
#RPGaDAY 17 2016 – Fictional Person That Would Fit Best In My Group

Alice, from Alice in Wonderland, would be a great addition. She’s a quick thinker and good at dealing with all sorts of weird situations. I think she’d do great with any of my groups. Of course, the Mad Hatter would be fun too! More awesomeness… Favorite Site of the Month – January, 2013 #RPGaDAY 6 2016 – Most Amazing Thing a Game Group Did For Their [Read the article]

Aug 162016
#RPGaDAY 16 2016 – Historical Person I'd Like In My Group

I’d love to have Edgar Allan Poe in my games. I’d run some mysteries (since he invented the detective story) and some horror (since he’s so good at that genre) and then I’d ask him to start running some games. I suspect they’d be pretty awesome. More awesomeness… Choose your own Horse Miniatures… Specialty Horses on Sale! 55%-65% off! #RPGaDAY 12 2016 – Game I’m Most [Read the article]

Aug 152016
#RPGaDAY 15 2016 – Best Source of Inspiration for RPGs

As with most people, I get my inspiration from a variety of sources, but I would say that movies are one the top sources of inspiration when I am getting ready to run a game or to get me inspired to run something. I’ll typically track down a movie or two that are set in that genre/setting to watch before running a game to help [Read the article]

Aug 152016
#RPGaDAY 14 2016 – My Gaming Dream Team

I’ve played RPGs for about 34 years, so considering all the people I’ve played with over the years, it’s hard to pick and choose a few people out so many great gamers. They’ve all brought different perspectives and skills to the table. However, of people I have never played with, I would love to play with Ken Hite, who I knew back in my freelancer [Read the article]

Aug 142016
#RPGaDAY 13 2016 – What Makes a Successful Campaign?

Although there are entire books written on the subject, I’ll focus on the three keys to what I see as a successful campaign. First off, it needs to actually play out fully, in other words, end properly. Too many campaigns are started and never finished, usually through no fault of anyone, it just works out that it never really ends and there’s no satisfying conclusion, [Read the article]