Layout in RPG Design… making it GREAT

 Posted by on September 5, 2017  Filed as: Editorial  1 Response »  Topic(s): ,
Sep 052017
 
Layout in RPG Design... making it GREAT

Editor’s Note: This article by Brad Murray was originally posted here.  I loved it so much that I asked to repost it on Stuffer Shack.  Thanks, Brad! +Cam Banks got me thinking about layout and thinking about it from my usual location, 10,000 meters above looking down. So I think there are three things layout serves and hitting any one of them is probably enough [Read the article]

Aug 212017
 
What Made D&D a Genre-Defining Classic?

Ever since the creation of such board games as Mice and Mystics and Gloom that utilize aspects of tabletop roleplaying games, the line between roleplaying game and board game has become murkier and murkier. However, where the line should be drawn can be found in the distinction between the original roleplaying game, Dungeons and Dragons, and its predecessor, Chainmail. For some background, Chainmail was a [Read the article]

Truly Terrifying Vampire LAIRS

 Posted by on July 25, 2017  Filed as: Editorial  No Responses »
Jul 252017
 
Truly Terrifying Vampire LAIRS

The Stuffer Shack Press book Truly Terrifying Vampires is full of a lot of really interesting ways of creating horrific monsters – completely unlike the overused tropes of today.  One refreshing way it achieves this is be making their behaviour, their origin story, and even their appearance and mannerisms unsettling, disturbing, and creepy, NOT by simply giving them cool new abilities or super-destructive powers. More [Read the article]

Jun 092017
 
Closeout Sale!  Get'em before they're gone!

We’ve had a great run, but it’s time for our store to come to a close. We have a few horses left (including some that we’ve never sold before, and their price was been slashed by 50% There are plenty of Exotic Mounts and Monster Minis (again, including things we’ve never sold before – like Gorillas!).  Also, I found a Unicorn!  Most of the Exotic [Read the article]

More on Equipment: Following Up Conversations

 Posted by on June 5, 2017  Filed as: Editorial  No Responses »  Topic(s):
Jun 052017
 
More on Equipment: Following Up Conversations

I didn’t know how the tracking of a character’s equipment was affecting the roleplaying games people were playing. My article, Do You Have That On Your Character Sheet, generated a number of comments and discussions. There are different ways of handling the equipment issue: some game masters (GMs) are strict about how items are recorded while others are more fluid with their game (and, by-the-way, [Read the article]

Why I love Savage…

 Posted by on May 29, 2017  Filed as: Editorial  No Responses »  Topic(s):
May 292017
 
Why I love Savage...

Not too long ago, the player characters went up against Paramour, a cyber-assassin that outclassed them in every way. She had been a thorn in their side for several weeks, and they finally took the bait. This was a fight in which the players knew that I would not be pulling any punches. To start it off, they shot a grenade that she was holding [Read the article]

The Right Tool for the Campaign

 Posted by on May 15, 2017  Filed as: Editorial  No Responses »
May 152017
 
The Right Tool for the Campaign

Most role players have a favorite system. For many, it’s Dungeons and Dragons. Sometimes it’s Shadowrun. Hopefully, it’s never FATAL. Regardless of the specifics, it might seem that a favorite system is simply perfect. The system may follow the exact philosophy you have for gaming, it may be balanced, and it might use setting material for your favorite series. Why ever use any other system? [Read the article]

Part of my Kickstarter Process

 Posted by on March 8, 2017  Filed as: Editorial  No Responses »  Topic(s):
Mar 082017
 
Part of my Kickstarter Process

I’m currently engaged in my 10th Kickstarter campaign at the moment. It’s a project called Trinity of Awesome Returns! A lot of people have asked me about what all goes into my Kickstarters; like, how do you get from the initial idea (step A) all the way to fulfillment (step Z)? Well, as you can imagine from the space between the first and last letters [Read the article]

Dec 122016
 
Life of a Big Irish Gamer: Comes the Fall

Multiple meanings intended. For a great many, it’s been a rough year. For me, November really brought that home. I had a bout with depression – something I’ve only recently begun talking about. Then, I think it’s safe to say, a whole bunch of us slammed into a collective bout… but I will leave that be, as there’s no doubt you’ve all read all about [Read the article]

Dec 052016
 
Build Your Own RPG Publishing Empire... with No Money Down!

Well… perhaps empire is a bit grandiose, seeing as how my business only grosses a few hundred dollars a year. But Blue Max Studios (my publishing house) has put over thirty RPG titles out in the last six years, for a multitude of different games. What’s more, I have never lost money publishing RPG and supplements. What’s my secret? I actually can’t lose money as [Read the article]