Mass Effect Style Character Design

 Posted by on November 28, 2011  Filed as: Character-Building  5 Responses »  Topic(s):
Nov 282011
 
Mass Effect Style Character Design

So, you’ve got a few ideas about what makes a good encounter and how to get your players to understand the meaning of “take cover!” You’re probably asking, “Now what?” First of all, Alejandro, don’t interrupt me when I’m talking about Mass Effect, it’s rude. Second of all, since you asked, chances are good your players will need something to play, yes? Well, probably your [Read the article]

Mar 102011
 
Playing with Fate: Your "Specialty Aspects"

This part of character creation (in my opinion), is the fun part.  It’s where I get to personalize my character and really make him stand out.  I know, we thought we did that with both of the last two articles (here and here), but that just shows how cool Strands of Fate really is.  In this article, we continue with the second half of our [Read the article]

Feb 222011
 
Playing with Fate: Your “Character Aspects”

In Strands of Fate, most player characters are created with ten aspects. Wait a sec… Let me back up… If you aren’t familiar with Fate, here’s the 38-word rundown: Aspects are simple phrases that sum up everything that is important about your character. These phrases come into play quite often as a simple, major component of the game mechanic, while simultaneously explaining your character’s concept [Read the article]

Feb 042011
 
Playing with Fate: Your "Defining Aspect"

Even though all aspects have the same base definition, and mechanically act in the same way, your Defining Aspect really encompasses the meat of your character. Who is this? What do they do? What is their profession? Where does he come from? How is he different from others like him? What is it about this character that will make me immediately aware of who I’m really playing? Sum it [Read the article]

Dec 312010
 
Reflavoring the Races for Classic Fantasy - Halflings

In the final of 4 articles that deal with races in the Classic Fantasy setting, we look at taking certain D&D 4e races and reflavoring them into halflings. We’ve already talked about making monsters more memorable and monstrous, and up next we’ll give some ideas on the setting itself. For each of the following racial or subracial choices, all of the actual mechanical stats, powers, [Read the article]

Dec 242010
 
Reflavoring the Races for Classic Fantasy - Dwarves

In part 3 of the 4 articles that deal with races in the Classic Fantasy setting, we look at taking certain D&D 4e races and reflavoring them into dwarves.  After this, we’ll be converting halflings.  Still to come are articles dealing with monsters and the setting. For each of the following racial or subracial choices, all of the actual mechanical stats, powers, and traits are [Read the article]

Nov 182010
 
Crafting Your Origin Story, Part 2

Thanks for joining us! In the last installment, we discussed why an origin story is important for every soon-to-be-memorable character to have.  It can be two sentences or ten pages, that’s up to you. It defines the character in a way that guides the player through all manner of difficult choices.   Some people believe that that is best handled on-screen / in game.  If you [Read the article]