Aug 312016
 
#RPGaDAY 31 2016 – Best Game Advice Ever!

Probably the best advice would be to just have fun, but I particularly like Dungeon World’s advice to “Play to find out what happens.” More awesomeness… Modern Morale-ity Playing with FATE, a New Project! Nova Praxis hits two stretch goals, aims for a third… Favorite Site of the Month – December, 2012 (and the end of the world)

Aug 302016
 
#RPGaDAY 29 & 30 2016 – Best Place to Game!

Today’s entry is a bit late, and as it turns out I’m doing a combo entry covering two days. If I could play anywhere in the world, I’d have to say I’d prefer gaming at home in the most awesome gaming room. I thought of all the cool places, like in a castle, a pyramid, a haunted house, etc. and they’re all awesome, but I [Read the article]

Aug 282016
 
#RPGaDAY 28 2016 – Every Gamer Must Have Read This Book

There is one book that I believe is at the foundation of all gamer’s pasts, or if it’s not, it should be. It’s a classic tale of a hero’s quest, but one told in an ancient, different world, but one that’s not so different that we can’t see ourselves in it. The group comes together soon in the beginning and go on to face many different [Read the article]

Aug 272016
 
#RPGaDAY 27 2016 – Most Unusual Circumstance In Which I've Gamed

The time that comes to mind was after the great blizzard of 1996 in Victoria, British Columbia. Now, although that’s in Canada you should understand that Victoria’s weather is actually the mildest of in the country. Typically the city gets maybe a day or two of snow, sometimes nothing more than a dusting here and there. On those days, mayhem ensues as people unused and unprepared to drive [Read the article]

Aug 262016
 
#RPGaDAY 26 2016 – What Hobbies Go Best With RPGs

This is a pretty easy one, since RPGs naturally fit in a constellation of various hobbies. Wargaming is the one that gave it birth and miniature painting goes hand-in-hand with it. Computer gaming was born out of tabletop RPGs, and as such, computer programming is another hobby that follows this path. Consuming media is necessary to develop new stories, so goes well with RPGs. Finally, I’d say that artistic [Read the article]

Aug 252016
 
#RPGaDAY 25 2016 – What Makes a Good Character?

Over the years I have seen a number of good characters, ones that have stood out among the hundreds. What made them stand out was that they were memorable, but what made them memorable? I’d say there are three key factors to making a great character: a strong personality, a strong focus and character development. More awesomeness… #RPGaDAY 10 2016 – Biggest In-game Surprise Favorite Site of [Read the article]

Aug 232016
 
#RPGaDAY 23 2016 – Best "Worst Luck" Story

As mentioned earlier, I used to play a lot of GURPS and, as I referenced yesterday, one time my luck turned completely one hundred percent bad. The fates had conspired – I must die. More awesomeness… #RPGaDAY 15 2016 – Best Source of Inspiration for RPGs Favorite Site of the Month: August/2011 #RPGaDAY 7 2016 – How RPGs Have Had The Biggest Effect on Me Playing with [Read the article]

Aug 222016
 
#RPGaDAY 22 2016 – Supposedly Random Game Events That Keep Recurring

Our most recurring random event is one of our players keeps having the worst luck at the table, drawing the hit when it affects a random player, suffering really bad hits and making terrible rolls at crucial moments. It seems to happen no matter what game we’re playing. Some people’s luck just turns that way. More awesomeness… Favorite Site of the Month: July/2011 We’re giving away [Read the article]

Aug 212016
 
#RPGaDAY 21 2016 – Preferred Method of Character Improvement

I’m going with an alternative question for today’s #RPGaDay question because I frankly can’t think of a funny misinterpretation. Of course Monty Haul campaigns are in and of themselves misinterpretations of the intent (and rules) of the game, but that’s about all I can think of. For the alternative question, my preferred method of character improvement through experience points, but very loosely applied experience. I tend [Read the article]