Gamecraft: Dealing with Metagaming

GM:      “From your vantage point you see two trolls cooking something over a fire pit.  Both wear what looks like leather armor and carry large two-handed weapons.  Two cave entrances behind them are dark but you can hear occasional noise coming from inside.  What are you guys doing?” Player 1: “Those trolls look pretty tough, maybe we should find a way to get around them.” [Read more...]

 
Player Responsibilities

GMs aren’t the only ones with responsibilities. The players are co-creators with the GM and that gives them certain responsibilities. Below are lists of player do’s and don’ts: Game Preparation Be on time. If possible, try to be a little early. That will give you some time to get settled and ready to play.  If you can’t be on time or have to miss a [Read more...]

 
Unusual Gaming Terms

Here’s a list of unusual gaming terms that you either might not know the definition of, or the correct pronunciation (in truth, I had to look up about half of them).  They’re not game specific (like THACO is), but can apply to gaming in general. Please, dispute or add to any of the following… Asmodeus – [az-muh-DEE-uhs] - the prince of demons, or an evil spirit.  [Read more...]

 
That Is Not A Real Person - It's A Stuntman

Over the course of a few days you contemplated what race you’d play, what class, what build, what history. You thought about his purpose in the game, his personality, and his goals. You were creating a living, breathing hero, instead of filling out some stats on a character sheet. At least, you thought you were. There he was, Rolen Darkmoor, a two-weapon fighting emo ranger [Read more...]

 
Eliminate Combat Drag with Realism

You’ve been there – we all have.  The fight, just, will, not, stop.  You’re thinking, “Man, this fight is taking FOREVER.” Yep, I feel your pain.  In this article I’ll be talking about how to shorten combat drag – not through the altering of specific system mechanics, but by something that would actually happen (or not happen) in a real fight. There have been plenty [Read more...]

 
Rules Lawyers - Raising the Bar

The rules lawyer knows the ins and outs of the game system like I know the curves of every turn in Gran Tourismo. It’s their specialty, their baby, their forte. Give them the opportunity to throttle into the turn… er, I mean spout out a rule infraction, and they take it. Meaning, the referee is not always the gamemaster. On my first session with a [Read more...]

 
The GM is not a player, or is he?

You know the drill:  A group of gamers get together, one’s a GM and the rest of us are players.  The GM makes the monsters - we kill them.  He makes the enemies - we hate them.  He makes the NPCs - we steal from them.  He makes the traps – we get trapped by them.  He designs the adventures – we get railroaded by him. He against [Read more...]

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