Critical Failures And Magical Mishaps

Everyone loves magical items. Whether they’re common or rare, equipping yourself with the latest Flaming Sword or Circlet of Mental Might is part of the fun of playing. The abilities these items grant make you feel like that powerful fantasy hero you love being. We all love winning, but one of the best parts of [Read more...]

 
Designing Fantasy Cities: Residents

This article builds off the concepts presented in Designing Fantasy Cities: Purpose. When we talk about who lives in a town or city, the first thing that often comes to mind is race. This isn’t a bad thing, as that often links back to culture in fantasy. Dwarves live differently than elves. It may make us [Read more...]

 
GM Burnout - What to do?!

I love running games.  Fantasy, Sci-fi, Retro, Space, Modern… you name it, I love it.  I love it when you’ve got those players sitting there, leaning forward, waiting to hear what you’re about to say, waiting to see what you’re about to hand out, and waiting to attack whatever it is you’re about to throw [Read more...]

 
Mass Effect: Quick and Dirty NPC Creation

One of the reasons I opted to use Mutants and Masterminds 3e for my Mass Effect conversion is that it offers a very flexible set of tools that allow for a number of approaches to GMing, and particularly to building NPCs. Approach 1: The Detailed (“Official”) method M&M handles NPCs pretty much the same way [Read more...]

 
Mass Effect: Encounter Design Principles

So what does it take to build an encounter for a game like this one? In short, what makes running an encounter for a game setting like Mass Effect significantly different from a D&D setting, or a superheroic milieu? I’m glad you asked. Unless you didn’t, in which case I wish you had so that [Read more...]

 
Writing a D&D 4E One-Shot

Dixon Trimline takes us through his process of creating a one-shot adventure, and concludes it with an adventure download: Faith Like Venom!

 
I Challenge Your Thieves Guild (Assassins, Too!)

Rarely have I seen a Thieves Guild that I could believe in. I know that we’re talking about a game – in a fictional world – in a fictional setting, and I know that a lot of concepts in the game come from real-life origins, but something about the Thieves Guild just rubs me the [Read more...]

 

When a player in Strands of Fate (SoF) uses a character aspect to his advantage, or compels another’s character aspect against an NPC, he has a good feel for how to use the aspect and what to expect from that aspect. When using a zone aspect, perceptions change. The question becomes, “How do I use [Read more...]

 

I’m all about fun (that’s why we play the game, right?). So, let me talk about how adding one little house-rule can will add so much fun to your game. Ok, sure. Not everything appeals to everyone, but I’m going to add this house-rule to every game I run from now on… In the past, [Read more...]

 

“It is the nature of the universe that things remain. Nothing ever disappears completely. The very sound of Creation still echoes throughout the vast darkness: The universe remembers.” Ghost Story In The Dresden Files RPG, the world of the Dresedenverse is a magical place. You may live in Chicago, Baltimore, Edenburg, Scotland, Mexico City; or [Read more...]

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