Dixon Trimline takes us through his process of creating a one-shot adventure, and concludes it with an adventure download: Faith Like Venom!
Rarely have I seen a Thieves Guild that I could believe in. I know that we’re talking about a game – in a fictional world – in a fictional setting, and I know that a lot of concepts in the game come from real-life origins, but something about the Thieves Guild just rubs me the wrong way. Count the Assassins Guild in there for good [Read more...]
I’m all about fun (that’s why we play the game, right?). So, let me talk about how adding one little house-rule can will add so much fun to your game. Ok, sure. Not everything appeals to everyone, but I’m going to add this house-rule to every game I run from now on… In the past, I’ve cut up so many games and then put them [Read more...]
“It is the nature of the universe that things remain. Nothing ever disappears completely. The very sound of Creation still echoes throughout the vast darkness: The universe remembers.” Ghost Story In The Dresden Files RPG, the world of the Dresedenverse is a magical place. You may live in Chicago, Baltimore, Edenburg, Scotland, Mexico City; or Your Home Town, but no matter where you live, the [Read more...]
We (and by “we,” I mean, “overly critical D&D players such as myself”) like to refer to problems we have with the game and pretend that they’re someone else’s fault. The truth is we probably just know too many people with bad attitudes. My point: there IS a problem with magic items. That problem is D&D players. Not ALL D&D players, mind you. Maybe your [Read more...]
My group is getting ready to wrap up our Warhammer Fantasy game, and embark on a brave new endeavor of John Lewis’: playing Warhammer 40K: Rogue Trader using a homebrew rules set. John has always used published rules sets, published settings and homebrew settings. This experience will truly be a first for me, but one that I am looking forward to (I’ll tell you more [Read more...]
Telling stories is an art that has been with us as far back as cavemen drawing on cavern walls with mud and blood. Since that time, the art has expanded through different mediums – from cave paintings to verbal orations, ballads, poems, sculptures and heiroglyphs, plays, books, movies and yes, role-playing games. It has also evolved through the use of several different literary tools – [Read more...]

You hear it all the time: “Don’t make promises you can’t keep.” You know it’s good advice; what you may not realize is that it applies to your GMing, as well as to your life. “But I haven’t promised anything!” you protest. Think again. We make promises to our players all the time without realizing it. Do you ask your players to provide a character [Read more...]



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