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	<title>Comments for STUFFER SHACK</title>
	<atom:link href="http://stuffershack.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://stuffershack.com</link>
	<description>A ROLE PLAYING GAMES RESOURCE</description>
	<lastBuildDate>Thu, 17 May 2012 22:30:07 +0000</lastBuildDate>
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		<title>Comment on A Rising Tide Lifts All Boats by wegetgeek</title>
		<link>http://stuffershack.com/a-rising-tide-lifts-all-boats/comment-page-1/#comment-20825</link>
		<dc:creator>wegetgeek</dc:creator>
		<pubDate>Thu, 17 May 2012 22:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://stuffershack.com/?p=15955#comment-20825</guid>
		<description>Really great stuff. I never thought of it as just a party really, but now that you say it, it makes complete sense. I may have to start using that analogy :)</description>
		<content:encoded><![CDATA[<p>Really great stuff. I never thought of it as just a party really, but now that you say it, it makes complete sense. I may have to start using that analogy <img src='http://stuffershack.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on A Rising Tide Lifts All Boats by Emmett</title>
		<link>http://stuffershack.com/a-rising-tide-lifts-all-boats/comment-page-1/#comment-20822</link>
		<dc:creator>Emmett</dc:creator>
		<pubDate>Thu, 17 May 2012 09:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://stuffershack.com/?p=15955#comment-20822</guid>
		<description>Thanks Andy, please let us know what your thinking upon turns up!</description>
		<content:encoded><![CDATA[<p>Thanks Andy, please let us know what your thinking upon turns up!</p>
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	<item>
		<title>Comment on A Rising Tide Lifts All Boats by Andy</title>
		<link>http://stuffershack.com/a-rising-tide-lifts-all-boats/comment-page-1/#comment-20816</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Thu, 17 May 2012 05:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://stuffershack.com/?p=15955#comment-20816</guid>
		<description>That is brilliant. Thank you, very much, for the roots of analysis! This is definitely something I need to think upon.</description>
		<content:encoded><![CDATA[<p>That is brilliant. Thank you, very much, for the roots of analysis! This is definitely something I need to think upon.</p>
]]></content:encoded>
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		<title>Comment on A Rising Tide Lifts All Boats by Emmett</title>
		<link>http://stuffershack.com/a-rising-tide-lifts-all-boats/comment-page-1/#comment-20811</link>
		<dc:creator>Emmett</dc:creator>
		<pubDate>Wed, 16 May 2012 20:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://stuffershack.com/?p=15955#comment-20811</guid>
		<description>Hey Jason,
Thanks! In a way it is about economics. I&#039;ve become convinced that RPGs are really lacking any coherent advertising concept. What product can you think of that succeeded without a good advertising campaign? The great thing about RPGs is that they have a dedicated grassroots support group, all they need is the right tools.</description>
		<content:encoded><![CDATA[<p>Hey Jason,<br />
Thanks! In a way it is about economics. I&#8217;ve become convinced that RPGs are really lacking any coherent advertising concept. What product can you think of that succeeded without a good advertising campaign? The great thing about RPGs is that they have a dedicated grassroots support group, all they need is the right tools.</p>
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	<item>
		<title>Comment on A Rising Tide Lifts All Boats by Jason</title>
		<link>http://stuffershack.com/a-rising-tide-lifts-all-boats/comment-page-1/#comment-20807</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 16 May 2012 15:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://stuffershack.com/?p=15955#comment-20807</guid>
		<description>This is an excellent article!  I&#039;ve devoted a little (very little) time to figuring out how to pitch/explain rpg&#039;s in a way that would both draw people in and also make us sound less like the kind of person a normal person avoids.  Thinking about it from the angle of what entertainment itch it scratches is a great perspective! 

Based on your title I expected an article on economics, either in general or in the gaming industry.  I&#039;m glad I kept reading even though it wasn&#039;t what I was expecting.</description>
		<content:encoded><![CDATA[<p>This is an excellent article!  I&#8217;ve devoted a little (very little) time to figuring out how to pitch/explain rpg&#8217;s in a way that would both draw people in and also make us sound less like the kind of person a normal person avoids.  Thinking about it from the angle of what entertainment itch it scratches is a great perspective! </p>
<p>Based on your title I expected an article on economics, either in general or in the gaming industry.  I&#8217;m glad I kept reading even though it wasn&#8217;t what I was expecting.</p>
]]></content:encoded>
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		<title>Comment on Playing with FATE: Conversions by Vince</title>
		<link>http://stuffershack.com/playing-with-fate-conversions/comment-page-1/#comment-20789</link>
		<dc:creator>Vince</dc:creator>
		<pubDate>Mon, 14 May 2012 04:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://stuffershack.com/?p=12868#comment-20789</guid>
		<description>John -

I like the articles! Have you posted your WH 40K conversions anywhere? I&#039;d really like to see how you went about the full conversion.

Vince</description>
		<content:encoded><![CDATA[<p>John -</p>
<p>I like the articles! Have you posted your WH 40K conversions anywhere? I&#8217;d really like to see how you went about the full conversion.</p>
<p>Vince</p>
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		<title>Comment on Playing with FATE: Learn How to Play! by Daniel</title>
		<link>http://stuffershack.com/special-projects/playing-with-fate/comment-page-1/#comment-20777</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sat, 12 May 2012 00:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://stuffershack.com/?page_id=13045#comment-20777</guid>
		<description>This is fantastic! Keep up the good work, I continually link people to this page to recommend SoF!</description>
		<content:encoded><![CDATA[<p>This is fantastic! Keep up the good work, I continually link people to this page to recommend SoF!</p>
]]></content:encoded>
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		<title>Comment on Getting more out of your Orcs (Honor &amp; Customs) by Dillon</title>
		<link>http://stuffershack.com/orcish-honor-and-custom/comment-page-1/#comment-20759</link>
		<dc:creator>Dillon</dc:creator>
		<pubDate>Thu, 10 May 2012 04:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://stuffershack.com/?p=15932#comment-20759</guid>
		<description>I have to say, I&#039;ve never thought about putting this many nuances into orcs before.  You&#039;ve given me something to think about.</description>
		<content:encoded><![CDATA[<p>I have to say, I&#8217;ve never thought about putting this many nuances into orcs before.  You&#8217;ve given me something to think about.</p>
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		<title>Comment on Changing how your players play (the right way) by Jeff</title>
		<link>http://stuffershack.com/changing-how-your-players-play/comment-page-1/#comment-20739</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 07 May 2012 22:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://stuffershack.com/?p=15866#comment-20739</guid>
		<description>It&#039;s a bit of a gray area:  If everyone is having fun, is there a problem?  Not necessarily.  But we could all be having fun bashing toy vehicles around, and then someone points out those toys are actually radio-controlled airplanes that can strafe neighborhood cats.  Suddenly the old fun seems ridiculous in light of the new possibilities.

When a tabletop RPG session spawns in-character conversations between players that are not plot-related, you are reaching a new level of roleplaying.  I&#039;m talking about the dwarf and the barbarian comparing notes on booze, in-character.  Suddenly the campaign world is writing itself.  Or maybe a player concedes that their character would &quot;realistically&quot; run from a particular fight.  The party doesn&#039;t resent that character because, well...that&#039;s just him!  More importantly, that character&#039;s player is still part of the real-life gaming team. Adding those types of dramatic touches in the right spirit is a kind of artistry.  Okay so it&#039;s homemade, amateur artistry.  It&#039;s still artistry.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a bit of a gray area:  If everyone is having fun, is there a problem?  Not necessarily.  But we could all be having fun bashing toy vehicles around, and then someone points out those toys are actually radio-controlled airplanes that can strafe neighborhood cats.  Suddenly the old fun seems ridiculous in light of the new possibilities.</p>
<p>When a tabletop RPG session spawns in-character conversations between players that are not plot-related, you are reaching a new level of roleplaying.  I&#8217;m talking about the dwarf and the barbarian comparing notes on booze, in-character.  Suddenly the campaign world is writing itself.  Or maybe a player concedes that their character would &#8220;realistically&#8221; run from a particular fight.  The party doesn&#8217;t resent that character because, well&#8230;that&#8217;s just him!  More importantly, that character&#8217;s player is still part of the real-life gaming team. Adding those types of dramatic touches in the right spirit is a kind of artistry.  Okay so it&#8217;s homemade, amateur artistry.  It&#8217;s still artistry.</p>
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		<title>Comment on Horatio the Red &#8211; Steal this Sundered Skies Goblin! by Tourq Stevens</title>
		<link>http://stuffershack.com/horatio-the-red-steal-this-sundered-skies-goblin/comment-page-1/#comment-20737</link>
		<dc:creator>Tourq Stevens</dc:creator>
		<pubDate>Mon, 07 May 2012 20:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://stuffershack.com/?p=15923#comment-20737</guid>
		<description>No problem.  He makes me want to play Sundered Skies even more now.</description>
		<content:encoded><![CDATA[<p>No problem.  He makes me want to play Sundered Skies even more now.</p>
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