Aug 052016
 

Today’s RPGaDay question is a little tricky to answer clearly.

rpgaday-2016

First off, I don’t have one group, I have my Surrey group, a Victoria group and a past Vancouver group. When I did play for years, it was an earlier Victoria group. I’ll focus on that one for the purpose of this question.

Second, the question asks what story the group tells about my character. Again, I’ll go back to that early Victoria group and my character in that game. We were playing in the City State of the Invincible Lord using a Fantasy version of GURPS (2nd edition I think) and I was playing a wizard/rogue type character who was a compulsive liar. I had a blast playing him, unable to tell the truth to pretty much anyone, I was always on the run from someone who had discovered my trickery and used my invisibility spell to conduct a series of thefts throughout the city.

In these games, my group would try to keep me from speaking at all and would tell the story that I was insane. They never knew what I would say next, so it kept everyone on their toes in any social situation. I guess they would tell a story of frustration, but I did manage to steal valuable goods and information for the group, so I was tolerated. That I guess would be the story they would tell.

Justin Schmid

Justin started tabletop gaming in 1983 with Basic D&D (red box) and never looked back. He runs and plays in a wide variety of games, including Savage Worlds, Dungeon World, Trail of Cthulhu and many, many more. He also writes professionally for role-playing games, including writing and creating Night's Edge an Alternate Reality Universe for Cyberpunk 2020. He went on to write eight more adventures and sourcebooks in the Night's Edge line, adding vampires and other supernatural perils to the already dangerous world of Cyberpunk. As a freelance writer, he wrote The Bermuda Triangle for Call of Cthulhu, Shadows of the Mind, and Psi Wars for Conspiracy X and contributed to Last Unicorn's Star Trek RPG, as well as to Cybergeneration sourcebooks, and many other games. When he's not creating imaginary worlds for his daughter, he's running games for his friends and writing new adventures or designing new game systems. He currently lives in Vancouver, B.C., Canada.

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