Playing with FATE: Learn How to Play!
This page is dedicated to exploring the fantastic RPG system FATE (Strands of Fate), and showing you how to get the most out of it. If you know nothing about FATE, know this: it is the most ingenious way to get a collaborative story out of your game, as well as helping you create and play the the most vibrantly memorable and amazing characters that you can. Articles are from us at the Shack, readers, and Strands of Fate creator, Mike McConnell. Stay tuned for updates!
- FATE: My only real role-playing game - 1/18/11
- Playing with FATE, A new project! – 1/31/11
- Embrace your FATE - 2/3/11
- Your Defining Aspect - 2/4/11
- Your Character Aspects - 2/22/11
- Strands of Eberron (or “How I Learned to Stop Fearing and Start Loving Fate”) – 3/7/11
- Your Specialty Aspects - 3/10/11
- Skills – Who needs ‘em?! - 3/23/11
- Creating a Huge-Ass Snake Monster - 5/19/11
- FATE: Is it right for me? - 7/18/11
- FATE Conversions - 9/9/11
- Using Zone Aspects - 11/2/11
- Using Different Scales in Combat - 11/9/11
- Did You Spend Your FATE Points Today? – 11/18/11
- Using Resources- 1/5/12

These are good stuff. Bookmarked.
Thanks bud!
We have many more planned…
Your FATE project is awesome!
I hope you don’t mind translation of some articles into Russian, for those who don’t read English? With backlinks and authors credits, of course.
@ R2R
Thanks my friend. I like to hear that other people find it useful…
By all means, go ahead and translate!
Good reading. Very useful article on defining aspects.
Please, sir, can I have some more?
@ The Fifth Warrior
Absolutely, give us about a week or so…
Many thanks to you Tourq, from me, my co-author and from readers of our RP blog!
Very good explanation and writeup! I am looking for a new system to run an Inca/Conquistador campaign and after reading I think I have found it. I guess I can now call my campaign FATE of the Inca…
If you get the time and inclination could you do another great writeup explaining Powers and Magic with Strands of Fate?
@ Delwugor
You got it, my friend!
All of these are awesome reading. I especially like how the Aspect articles talk heavily about compelling your Aspects. (Me: “Hey GM, these street thugs trying to harass us, can they all be hobgoblins?” Why yes, yes they can.)
I sat down this weekend and put together 6 characters, my namesake character, 4 Spaghetti Western stereotypes and finally Mongo. The first one took a bit of time but each one went quicker and quicker. Writing up Mongo from Blazing Saddles took about 5 minutes and included Aspects “If you shoot him, you’ll just make him mad” and “I ride a bull instead of a horse” gear aspect.
Now if I can get my gaming group convinced to play. I’m referencing your article Tourq in the hopes it inspires them like it has me.
I just bought the PDF of Strands of Fate last night. So far, I think it’s amazing. When I realized there were no skills, I thought, “What the hell? Those broad abilities are *it*?” I only thought that for about a half an hour though, as what you say in this post dawned on me. Then, the more I got in to it, I realized exactly how brilliant the the whole system is. For a generic game, the character system really yields extremely well defined and unique characters.
I’m fairly sure that it’s going to quickly become my go to game.
On the subject of whether Perception should be physical or mental… I agree that in SoF it really is more a physical thing. But, TBH, the breaking up of the Abilities into the categories isn’t even necessary. It has no bearing on the rules themselves. I think it just makes it a little easier to navigate the numbers.
@Andy.
You’re correct, however when you start looking at Units it does have impact.
Hey there
Good work here, read everything twice.
Now I check this site nearly every day hoping for a new article.
More Please!
Wow! I have buy Strands of Fate and this blog is perfect! Do you have some play exemples? Or more articles for SOF?
@ Brice & ekiel – Thanks guys.
Slowly, but surely. I’m thinking of setting up a podcast of actual play for a session or two, I just have to figure out how to do it…
Just so you know your earlier review and these series of posts made me a Savage Worlds -> FATE convert. Bought the book last night and am ripping through it fast. The PDF reads very well on the Nook color BTW.
Someone has made a conversion of dark heresy?
I tried to do it, but I don’t have time enough to write the adventures for my group and make the conversion.
I would love to see more fantasy monster conversions. There are a ton of supers out there but very little that I can find for fantasy monsters.
Would love to see conversions for things from monster manuals and such.
You guys still doing this feature? I’d love to see more!
This is fantastic! Keep up the good work, I continually link people to this page to recommend SoF!