Mar 232011
 
Playing with FATE: Skills - Who Needs ‘em?!

As you’ve probably noticed, our gaming group’s preferred incarnation of the FATE system is Strands of Fate. SoF resembles other Fate games in many respects, but differs in its approach in a couple of ways, ways that I feel improve the Fate experience. Author’s Note: For a comparison of differences, click here. For me, the difference that really sets SoF apart from it’s contemporaries is [Read the article]

Mar 102011
 
Playing with Fate: Your "Specialty Aspects"

This part of character creation (in my opinion), is the fun part.  It’s where I get to personalize my character and really make him stand out.  I know, we thought we did that with both of the last two articles (here and here), but that just shows how cool Strands of Fate really is.  In this article, we continue with the second half of our [Read the article]

Mar 072011
 
Strands of Eberron (or “How I Learned to Stop Fearing and Start Loving Fate”)

In Chris’s articles, he describes the path our group is currently on.  We’ve been playing in Eberron using 4th edition D&D. Although our game has started well, and everyone has been relatively happy with the experience, there are enough of us that think Fate can give us more.  I was a big proponent for this change until it hit me, “Oh crap, I have to [Read the article]

Feb 222011
 
Playing with Fate: Your “Character Aspects”

In Strands of Fate, most player characters are created with ten aspects. Wait a sec… Let me back up… If you aren’t familiar with Fate, here’s the 38-word rundown: Aspects are simple phrases that sum up everything that is important about your character. These phrases come into play quite often as a simple, major component of the game mechanic, while simultaneously explaining your character’s concept [Read the article]

Feb 042011
 
Playing with Fate: Your "Defining Aspect"

Even though all aspects have the same base definition, and mechanically act in the same way, your Defining Aspect really encompasses the meat of your character. Who is this? What do they do? What is their profession? Where does he come from? How is he different from others like him? What is it about this character that will make me immediately aware of who I’m really playing? Sum it [Read the article]

Embrace Your FATE

 Posted by on February 3, 2011  Filed as: Better Gameplay?  10 Responses »  Topic(s): , ,
Feb 032011
 
Embrace Your FATE

Although the FATE system has been around for a few years now, 2010 really shaped up as the year of FATE.  Last year we saw the release of The Dresden Files (urban fantasy), Diaspora (hard sci-fi), Legends of Anglerre (fantasy), and Strands of FATE (universal).  All of these games have added to the critical acclaim of Spirit of the Century (pulp action) and Starblazer Adventures [Read the article]

Jan 312011
 
Playing with FATE, a New Project!

In our opinion, no other game brings out the role-player in you, like FATE can. No other game brings out the collaborative story-telling, like FATE can. And no other game can simply be as rewarding – as FATE can. However, with the many incarnations of FATE (and its radical approach to gaming), it can be a little intimidating to tackle. But fear not! We’re here [Read the article]

Jan 182011
 
FATE: My only real role-playing game.

A few years ago, I was sitting at work in the jail as a new-hire.  I was talking with a couple of guys about gaming and they brought up that the next edition of game XYZ was coming out.  The game was taking an entirely new direction, offering all these new, cool options, mechanics, and support. “Radical!  I can’t wait to try it out!  Tell [Read the article]