Anthony got pulled inside the interwebs in 1998 with, of all things, a first person shooter called Starsiege Tribes. Since then, he trolled around the net claiming to be Delirium incarnate until a wicked fairy bashed him across the back of the head and showed him the wonders of game design and sociology. Now, despite the pleas for mercy from those nearest him, he continues to try to apply both (game design and sociology) to the world and games around him in the vain hopes of understanding something. Do not confront this man, he is very likely dangerous and will talk your ear off at the slightest hint of interest in anything he likes. His gaming blog is here.
I tend to play games that are less married to a grid and more to the story or aspects of combat. Games where you can still get ganked unexpectedly, but the focus can also just as easily be on politics or high drama, and the game – and its XP system – isn’t centered solely on combats. Aside from that, I tend to go a bit fast and loose with the rules at times, but try to keep things fair and consistent.
At present my favorite system is Roll and Keep by AEG. I’ve played a lot of L5R and I like a lot of the core things the system brings. Particularly the “call your own critical” aspect of raises. More games need that.
- Boondock Saints
- The untouched, original Star Wars movies
The coolest thing:
That first moment of “that was awesome” that lets you know you’re starting to grasp how something is meant to be done.
What makes me smile:
What irritates me?
What my three favorite things to do are:
- Video games
- And write. What did you expect?
The activities that make me lose track of time:
Writing is the big one. I’ve missed eating for an entire day because of it. One of my housemates will usually make me stop and eat something if he catches me writing more than three times in a day.
Who inspires me most:
Currently? Chuck Wendig (http://www.terribleminds.com)
If I could have one superpower:
What I’m naturally good at:
Out of the box thinking
What do people typically ask me for help in?
Creative problem solving across various fields
If I had to teach something, what would I teach?
If I couldn’t teach games, probably sociology. There is a lot of fascinating stuff to dig into there.
What I probably shouldn’t share:
Too many things to list.