This is an odd one, as it would really depend on the person more so than the game.
Continue reading “#RPGaDAY 24 2016 – Game I Am Most Likely To Give To Others”
A ROLE PLAYING GAMES RESOURCE
This is an odd one, as it would really depend on the person more so than the game.
Continue reading “#RPGaDAY 24 2016 – Game I Am Most Likely To Give To Others”
As mentioned earlier, I used to play a lot of GURPS and, as I referenced yesterday, one time my luck turned completely one hundred percent bad. The fates had conspired – I must die.
Continue reading “#RPGaDAY 23 2016 – Best “Worst Luck” Story”
Our most recurring random event is one of our players keeps having the worst luck at the table, drawing the hit when it affects a random player, suffering really bad hits and making terrible rolls at crucial moments. It seems to happen no matter what game we’re playing. Some people’s luck just turns that way.
Continue reading “#RPGaDAY 22 2016 – Supposedly Random Game Events That Keep Recurring”
I’m going with an alternative question for today’s #RPGaDay question because I frankly can’t think of a funny misinterpretation. Of course Monty Haul campaigns are in and of themselves misinterpretations of the intent (and rules) of the game, but that’s about all I can think of.
For the alternative question, my preferred method of character improvement through experience points, but very loosely applied experience. I tend to follow the Savage Worlds system of 2-3 points per session and you need 5 points to improve something. That way every other session or so your character will get better.
Continue reading “#RPGaDAY 21 2016 – Preferred Method of Character Improvement”
Originally, I thought that this is a tough one because I would equate challenging with complicated. I tend not to like complicated, so-called “crunchy” systems generally. However, then I remembered my younger gaming days and it came to me.
Continue reading “#RPGaDAY 20 2016 – Most Challenging but Most Rewarding Game System”
I suspect most people will say that the best way to learn a new game is by playing it, and I can’t disagree with that advice, but I’d add that playing it with someone who knows the game well is really the best way to learn a new game.
Continue reading “#RPGaDAY 19 2016 – Best Way to Learn a New Game”
It’s hard to say what innovation RPG groups could most benefit from, mainly because most of the best ideas I’ve heard of are no longer innovations. Nevertheless, I really like the concept from the Apocalypse World games of having to create bonds (history or Hx in the game) between players. It’s something that went on before that game, but strong ties between the player characters only adds to the party cohesion. It helps explain why everyone is together and maybe adds a group dynamic of tension to the scene. It’s something that should be part of all games in one form or another.
Continue reading “#RPGaDAY 18 2016 – RPG Groups Could Benefit Most From What Innovation?”
As with most people, I get my inspiration from a variety of sources, but I would say that movies are one the top sources of inspiration when I am getting ready to run a game or to get me inspired to run something. I’ll typically track down a movie or two that are set in that genre/setting to watch before running a game to help inspire me and often seeing a movie will inspire me to run something in that setting.