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In gaming circles we have something called metagaming – justifying character actions through player assumptions and game knowledge. It usually happens when players make in-game decisions for their characters based on out-of-game reasoning. Have you ever had a situation like this in your game? If you’ve been roleplaying for any length of time, I’m sure you have.
Metagaming can become very disruptive in your game, especially to the players who are of the immersive, roleplaying-heavy bent. Not only does it completely break the roleplaying atmosphere, but if you play at my table it can also have disastrous consequences. A couple of years ago one of my players led an entire party to a TPK solely based on the belief that “if the DM put them there then surely we can, and are supposed to kill them!” If you have gamers at your table that love being “in character” or who really enjoy “getting into” the story and setting, then metagaming can completely destroy their enjoyment of the game. At the very least, it is distracting and annoying.
I classify metagaming into two broad categories: lesser and greater. Lesser metagaming tends to be more of a nuisance whereas greater metagaming can be downright destructive. Both types can be a problem. The following discusses each type in depth, and include suggestions as to how to manage them at the table.
Lesser Metagaming
Every gaming group has their own level of “table talk” that is acceptable. I have no problem when my players say tactical things to each other in combat, like “Verick, push him toward me!” or even, “Verick, use Tide of Iron!” My justification for that is that any group of people who enter combat situations together on a regular basis are bound to develop certain hand signals, gestures, and short verbalizations to convey exactly that kind of combat information to one another.
For many players it is difficult enough just to keep player knowledge and character knowledge separate. I think of this as Lesser Metagaming. A good example of this is when a player acts on knowledge obtained during a conversation that occurred between an important NPC and a different party member, even though the first player’s character wasn’t present for the conversation. As a GM, I usually assume that the characters share information amongst themselves when time allows. But sometimes there just hasn’t been the opportunity for the characters to talk and catch up or the character with the information wants to withhold it for some reason. This level of metagaming is usually pretty easy to deal with in any one of the following ways:
Greater Metagaming
The greater level of metagaming, and the one I find very frustrating to have at the table, is the player whose character repeatedly acts upon knowledge and information that the character does not, or could not possess. This ranges from the player who “knows” the game and confidently attacks the enemies because “they have half as many dice” to the player that completely neglects roleplaying and refers to everything in the game by stat, number, or mechanic.
This player can be much more difficult to deal with. The lesser metagamer is frequently just “caught up” in the story and sometimes forgets where his character is, or was, whereas the greater metagamer is usually someone who approaches roleplaying games in a board game, card game, or miniatures game fashion where more often than not you need to speak from a rules-centric point of view. Sometimes this stems from habits acquired with a different gaming group where metagaming was acceptable or even encouraged.
Over the years it seems like I have encountered this type of gamer regardless of game, setting, or group and each time the impact is the same – other players are pulled out-of-character, I’m forced to spend valuable time performing “player management”, and the story suffers. Dealing with this situation usually requires a two-pronged approach. First:
The second part of dealing with this is usually the need to address the “gaming climate” at the table. Every gaming group has a certain approach to the game. If a metagamer is disruptive to your group’s approach, you can encourage behavior modification through your decisions as a GM. Make sure metagaming isn’t rewarded and doesn’t contribute to success. A few things that I do in my approach to campaign design that discourage metagaming include:
Conclusion
If you are like me and find metagaming to be disruptive, remember that there are many ways to subtly, and not so subtly, influence player behavior. But the most important thing to remember is that roleplaying is a social group activity. Different people with different personalities, habits, and behaviors are coming together for a cooperative experience, and like any group social dynamic, everyone will approach things in their own unique way. If a player’s methods are disruptive, always start by just talking to the individual, more often than not simple communication is the key to a more harmonious gaming environment, and therefore a less stressful gaming experience.
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