Recap your session THIS way…

I normally recap our sessions in our own Facebook group, but decided to share this here because this time it was a different and particularly fun way to do it. Basically, I recapped the session from the viewpoint of the bad guys, letting the players get into the minds of their opponents a little bit.  For this particular session, a pack of gnolls have been taken over by a drow demon, and the PCs are invading their underground den. It works particularly well this session because it was basically a dungeon crawl, and I think it’s a good way to show them that shit’s gonna get real… real quick…

INVADERS!

[Because of Shastina’s magical obsidian dagger, she has a quick vision…]

After facing some murderous invaders at the rope bridge, HoUelp barely escapes, and finds his older brother, Brakch… “Brother, we are under attack! I think they’re here to save the humans… We must tell master!” Brakch responds, “No. Master does not want to be disturbed. We must counterattack, and kill the intruders. Kchaabrik! Take six warriors through the small passage, flank the intruders at the rope bridge! We’ll barricade the corridor!”

Kchaabrik gathers six gnolls and they all move around the side of their home to flank the intruders–who have managed to get across the rope bridge. Brakch then forms a barricade in the corridor, and waits. This will be the first real fight his younger brother (HoUelp) will face, and Brakch looks upon him proudly.

The intruders then cast some red light magic, illuminating half the warriors in the corridor. HoUelp yells, “Brother! They have magic! Should we not tell master?! We MUST tell him!” Brakch relents… “Fine, we’ll go to the master…”

Meanwhile, Kchaabrik and his six warriors make it to the rope bridge and assess the murderous intruders… It’s an ecclectic group of horrid enemies… a couple humans, a really giant human, an elf, a dark-colored elf, and even a giant freaking cat… such a weird man-pack indeed… they must all be the runts of their own races, cast out and banded together. Nevertheless, Kchaabrik and his warriors begin their counterattack, but quickly realize their mistake as brave warriors begin getting knocked off the rope bridge.

With only two warriors left, Kchaabrik takes stock in his situation. These foul intruders are lethal, and he wonders why he should stay and fight. Two things tell him to run: (1) his new pack lord is a really nasty demon. Kchaabrik is not powerful enough to take him down, so he’s never going to get the chance to be the alpha anyway. And (2) just today, Kchaabrik’s hunger got the best of him, and he ate his own pups, so he really had no more family left here. So, yeah, it was time for him to leave. He took his last two remaining warriors and retreated. Maybe they can find some henchman or something at the bottom of the mountain to feast on… adventuring murderers always leave a henchman somewhere watching their horses…

Brakch and HoUelp get to their new pack leader’s den, bursting in. As the two look upon a scared human who is about to be brutally murdered in some bizarre ritual, HoUelp speaks… “Master! We are sorry for interrupting the rituals, but we are under attack!”

[Shastina tries, but she can not get a clear image of the Draegloth; only a looming shape and a pair of red eyes. She can, however, clearly hear his raspy whispers]

“I told you not to enter here.” With that, Shastina can clearly see the looming shape reach out with his large hand, as if to grab something, and HoUelp begins to whimper and yelp in pain. Brakch takes a step closer to HoUelp, wanting to help him, but it’s too late. HoUelp violently arches himself backward, and his heart bursts out of his chest, flying across the blood-stained room and into the Draegloth’s hand.

Brakch is motionless… covered in his brother’s blood. The Draegloth watches Brakch stand there… the large gnoll silently get angrier and angrier… foaming at the snout. For a moment, Brakch actually doesn’t know where he is, or what his own next action will be. He is paralzed in deciding if he will attack the PCs, or the Draegloth. Then he begins a slow, deeply gutteral growl.

The Draegloth finally speaks, knowing this gnoll now has no more family…

“Now, dog… get out of this room, and let no one else enter…”

So, Brakch is quite pissed that he lost his brother. Yes, it was the Draegloth who actually killed HoUelp, but in his fracturing state of mind, it’s the Draegloth’s command that focuses Brakch’s anger upon the PCs.

The PC’s will know of what has just transpired due to Shastina’s vision, and I imagine they might try to get Brakch to join them in fighting the Draegloth, but he’s now too far gone… totally rabid… I’m going to make him a badass and it’s going to be one hell of a vicious fight. Can’t wait!

Get Your Free Number Tokens! Again!

I’m giving more Number Tokens away…
Because gamers still want them!

The Store is back open for business, and we’re celebrating by giving more Number Tokens away!  Seriously, a free set of 1-10 tokens has been our best promotion, so why not do it again?

Throwing down a quick encounter and you need a few extra bad guys? Number Tokens are your answer! They’re super convenient, and way awesome. My group has plenty of miniatures, but we still pull out some Number Tokens every other session. They’re fast and convenient. The numbers make it easy to track damage and conditions, and one side is white, while the other is red (the red side shows bad guys who are hurt bad).

You don’t even have to buy anything – you can simply order a set of 1-10 Number Tokens… for free! (just one set, please.)  If you buy a larger set, the price has already been discounted and the Tokens will come in their normal case.

“Why are you giving these away?”

Why not? Gamers need cool gaming stuff! 😉

I only make and sell cool gaming stuff, and Number Tokens fit that description. Also, have you seen the Mini Counters? Those are our biggest sellers, because they are waaayyy useful.

>> Click Here! <<

The Olympus, Inc. RPG Hits A Milestone…

It’s a big deal when a new tabletop roleplaying game gets published.  It takes a lot of work, collaboration, planning, marketing, and gumption.  Success is a big deal, and it should be celebrated.  Sure, it’s easier to publish a game today than years before, but I think a true mark of success is if that game ever gets expanded.  People have to like the game in the first place, and then they have to want more.  Fabled Environment’s Olympus, Inc. has hit that milestone…

Olympus, Inc. is a game that uses the popular and capable Savage Worlds system.  It combines the vibe of the cyberpunk genre with modern espionage and urban fantasy, where Greek demigods and mythical creatures battle in the shadows for the future of our world.  Abruptly awakened to the war with strange new abilities, you’ve been thrown in neck-deep, while everyone you’ve ever known continues on with their mundane lives.  You weren’t even given the choice between the red pill or the blue…

After Olympus, Inc. came a few one-shot adventures… Poison Drift, A Suitcase in the Sky, and Brother’s Keeper.  They were cool ideas to inject into the game, but they weren’t big new additions or expanded material.

And then we get The Pelion Report…

I am very happy to see a new setting book for Olympus, Inc. There’s a lot of cool stuff in the main book, but I always felt there was room for more–which is exactly what The Pelion Report is all about.  We’re getting new Paragon Bloodlines (Artemis, Athena, Demeter, Hephaestus and Hera), new Demigod Bloodlines (Cyclospawn and Centaur), and of course new Powers, Edges, Hindrances, weapons, and even some new corporations (you can never have too many!).  The book will also give us rules for enhancing items using Orichalcum (a mythical metal), something I think a lot of gamers were asking for.  Winner!

Fabled Environments has been around for a while.  They already have a few Kickstarters under their belt, and plenty more successful products.  Please join me in supporting their latest endeavor on Kickstarter – I know it will be worth it!

All Good Things Must Come to a… Pause.

The Store here at Stuffer Shack has been a labor of love.  The Number Tokens are convenient, Mini Markers are cool, and Mini Counters are just way awesome and useful (easily our best seller).  We don’t do the Horse Minis anymore because Safari Ltd.’s quality went to shit (and I don’t sell shit).

So, anyway, I have to take a break from the Store for a bit.  Family, house, and work have taken a hit, and I need to get caught up on life.

However!  It will be back!  So sign up for the newsletter.  I don’t put many newsletters out, so the next one will let you know when the Store is opening back up.  Doo-eet, and thanks for being awesome!

Click above to get notified of
when the Store opens back up!

Free Number Tokens!

Want some free Number Tokens??? 
Because they’re awesome…

You don’t even have to buy anything – you can simply order a set of 1-10 Number Tokens… for free! (just one set, please.)

In a pinch and don’t have any miniatures?  Throwing down a quick encounter and don’t have time to find the right minis?  Or, do you simply need a few extra bad guys?  Number Tokens are your answer!

These are super convenient, and way awesome.  My group has plenty of miniatures, but we still pull out some Number Tokens every other session.  They’re fast and convenient.  The numbers make it easy to track damage and conditions, and one side is white, while the other is red (the red side shows bad guys who are hurt bad).

Anyway, I’m giving sets of 1-10 away, and they come in a nice little baggie.  If you buy a larger set, the price has been discounted and the Tokens will come in their normal case.

“Why are you giving these away?”

Why not?  Gamers need cool gaming stuff!  😉

I only make and sell cool gaming stuff, and Number Tokens fit that description.  Also, have you seen the Mini Counters?  Those are our biggest sellers, because they are waaayyy useful.

 

ARCHIVER Issue 2 has just published. Get it for free!

ARCHIVER Issue 2 has just published.

What is Archiver, you ask?  Well, let me tell you!

A lot of RPG websites have a lot of old (but great) articles, but those articles can become forgotten, lost to time. Stuffer Shack is no different. So, we’re putting together a collection, an anthology that brings those lost articles back to life. It’s a way for old content to be seen by new readers – not lost to time, but safely tucked away in the archives… Continue reading “ARCHIVER Issue 2 has just published. Get it for free!”

Our new side-plot adventure has published… Plague City!

“Plague City is a side-plot, intended to occur in the background of a longer campaign. The events will sneak up on the PCs, becoming more relevant as time goes on – until they can no longer avoid its effects. If they are lucky, they can avoid the consequences of a deadly plague. If they’re heroes, they’ll face the undead vampire causing it…”

Not a Dungeon Master?
Then stop reading…
Continue reading “Our new side-plot adventure has published… Plague City!”

A New RPG Blogging Network… rpgSPOTLIGHT

When I first got into blogging several years ago, I found the concept of a blogging network to be really cool.  I got to find and read several other blogs dedicated to gaming, while drawing in visitors to my site as well.  It just kind of felt cool to be a part of something, right from the get-go.

Then the network that I joined stopped getting updated, and then it went down.  Soon after, another network went up, and that was cool, but it also eventually went down.  I don’t know the particulars about those two networks, but they were cool while they lasted.  If you’ve been a reader of Stuffer Shack for any length of time, you might know that I’ve always tried to foster a community among gamers.  Well, I feel it’s time to start up a new network, so I did.

But it’s not just a network; it’s also a simple little website that showcases all the cool RPG things that are out there.  I’m going to put the spotlight on them, if you will.  And why not?  Cool RPG things (such as awesome articles, products, and resources) deserve attention, so I’ll be shining the light on them every chance I get.  Maybe not everyday, but I can try.

So, check out the rpgSPOTLIGHT Network.  It’s super easy to join, and there’s no long wait times, I promise.

Halloween Sale at DriveThruRPG

Do you like buying things at a discount?  DriveThruRPG is having a Halloween Holiday Sale.  BILLIONS (billions?) of downloadable horror-themed products have been marked down by over 30%, including our Truly Terrifying Vampires (it’s about $2 right now).  Or, here is a link to peruse all of the horror-themed items for sale.  Happy haunting!