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STUFFER SHACK

STUFFER SHACK

A ROLE PLAYING GAMES RESOURCE

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From the Editor's Desk

#RPGaDAY 20 2016 – Most Challenging but Most Rewarding Game System

August 20, 2016

Originally, I thought that this is a tough one because I would equate challenging with complicated. I tend not […]

From the Editor's Desk

#RPGaDAY 19 2016 – Best Way to Learn a New Game

August 19, 2016

I suspect most people will say that the best way to learn a new game is by playing […]

From the Editor's Desk

#RPGaDAY 18 2016 – RPG Groups Could Benefit Most From What Innovation?

August 18, 2016

It’s hard to say what innovation RPG groups could most benefit from, mainly because most of the best […]

From the Editor's Desk

#RPGaDAY 17 2016 – Fictional Person That Would Fit Best In My Group

August 17, 2016

Alice, from Alice in Wonderland, would be a great addition. She’s a quick thinker and good at dealing […]

From the Editor's Desk

#RPGaDAY 16 2016 – Historical Person I’d Like In My Group

August 16, 2016

I’d love to have Edgar Allan Poe in my games. I’d run some mysteries (since he invented the detective […]

From the Editor's Desk

#RPGaDAY 15 2016 – Best Source of Inspiration for RPGs

August 15, 2016

As with most people, I get my inspiration from a variety of sources, but I would say that […]

From the Editor's Desk

#RPGaDAY 14 2016 – My Gaming Dream Team

August 15, 2016

I’ve played RPGs for about 34 years, so considering all the people I’ve played with over the years, […]

From the Editor's Desk

#RPGaDAY 13 2016 – What Makes a Successful Campaign?

August 14, 2016

Although there are entire books written on the subject, I’ll focus on the three keys to what I […]

From the Editor's Desk

#RPGaDAY 12 2016 – Game I’m Most Likely to Play Next

August 12, 2016

Currently, I am running the Three Kings Achtung! Cthulhu adventure using my own homebrew system. This followed a lengthy […]

From the Editor's Desk

#RPGaDAY 11 2016 – Gamer Who Most Affected The Way I Play

August 11, 2016

We’ve all had strong influences at one time or another. For gaming, most of my life was spent […]

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