Justin Schmid

Justin started tabletop gaming in 1983 with Basic D&D (red box) and never looked back. He runs and plays in a wide variety of games, including Savage Worlds, Dungeon World, Trail of Cthulhu and many, many more. He also writes professionally for role-playing games, including writing and creating Night's Edge an Alternate Reality Universe for Cyberpunk 2020. He went on to write eight more adventures and sourcebooks in the Night's Edge line, adding vampires and other supernatural perils to the already dangerous world of Cyberpunk. As a freelance writer, he wrote The Bermuda Triangle for Call of Cthulhu, Shadows of the Mind, and Psi Wars for Conspiracy X and contributed to Last Unicorn's Star Trek RPG, as well as to Cybergeneration sourcebooks, and many other games. When he's not creating imaginary worlds for his daughter, he's running games for his friends and writing new adventures or designing new game systems. He currently lives in Vancouver, B.C., Canada.

Aug 102016
 
#RPGaDAY 10 2016 – Biggest In-game Surprise

I’m constantly surprised in games by my player characters’ actions, so this is tough to single out one instance, but there is one time that a player shocked me enough that it stands out among the rest. We were playing Daring Entertainment’s War of the Dead campaign (though I rejigged it a bit) and the players had escaped a cruise ship of undead only to be standed [Read the article]

Aug 072016
 
#RPGaDAY 7 2016 – How RPGs Have Had The Biggest Effect on Me

Undoubtedly, RPGs have given me greater confidence in everything. I was the typical geeky kid, bullied and pushed around until I found RPGs. Then, developing confidence through the games, I felt I could conquer everything and soon conquered my bullies and enjoyed a great childhood as a GM, running games for my friends, writing adventures and developing new RPGs. This completely changed my life and [Read the article]

Aug 042016
 
#RPGaDAY 4 2016 - Most Impressive Thing Another Character Did

RPGaDay asks what was the most impressive thing another character did? I ran the first role-playing session for my nephew using Hero Kids. He was playing a ninja (custom-made for him) and I was running the first adventure. He faced a group of rats and managed to sneak past them, but then the next group noticed him, so he was stuck. Was this going to be [Read the article]

Aug 042016
 
#RPGaDAY 3 2016 - Character Moment I was Most Proud Of

Today’s RPGaDay question is the character moment I was most proud of. This is tough one for me as I don’t tend to play as much as I GM. Most of the times I get to play are at conventions, which are not the best opportunities to truly develop a character. However, I would say that the one moment that stands out in my mind was [Read the article]

Aug 032016
 
#RPGaDAY 2 2016 - Best Game Session Since August 2015?

For today’s RPGaDay, the question is what was my favourite game session since August 2015? I had some great campaigns, but this is all about the single session. The one that comes to mind is the Call of Cthulhu adventure Dead Light, a survival horror adventure that is truly terrifying. I’ve run it for pretty much all of my gaming groups and, most recently, at a convention [Read the article]

Aug 032016
 
#RPGaDAY 1 2016 - How do I roll?

Starting a little late, but let’s dive right in with this year’s #RPGaDAY series- real dice, dice app or diceless? I’d have to go with real dice, hands down. I’ve tried a few dice apps, and while they’re handy when I don’t have dice, or when using special dice (like Warhammer 3e or FFG’s Star Wars), it’s just not the same. The tactile sense of holding [Read the article]