#RPGaDay2015: Favourite Appearance of RPGs in the Media

Day 8 of RPGaDay asks what is my favourite appearance of RPGs in the media?

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Again, an easy one – in the TV series Community, season 2, episode 14: Advanced Dungeons & Dragons.

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In this episode, the study group plays Dungeons & Dragons with another student to try to make him feel better, but Pierce (Chevy Chase) interferes and tries to wreck the whole game.

This isn’t the first or only representation of tabletop RPGs on TV, but I think it was one of the best. The whole group gets into the game, it has an intensity that feels real and the game isn’t portrayed as silliness, but real fun. I also love how Community does their entire episodes in the theme of the episode, in this case down to the dramatic opening and closing narration.

Best quote of the episode: “I won at Dungeons and Dragons, and it was advanced!”

Community is one of the few shows that gets geek culture. Unlike The Big Bang Theory which gets its laughs at the expense of the geeks, in Community, the laughs are either aimed at the absurdity and cruelty of life.

If you haven’t seen Community or didn’t like it at first, try it again, with Advanced Dungeons and Dragons!

#RPGaDay2015: Favourite Free RPG

For day 7 of RPGaDay, the question is what is my favourite free RPG?

RPG-a-day-2015-Twitter-2This one is too easy – Lady Blackbird: Adventures in the Wild Blue Yonder by John Harper.

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If you haven’t seen it yet, go check it out now. I’ll wait.

It’s an awesome award-winning role-playing game with everything you need to play in 16 pages. There’s a ton of fan-created extra material out there and it’s easy enough to hack if you want to change it up yourself, but it’s a great premise and a lot of fun to play. I’ve sadly only run it twice, but it’s a favourite scenario and the game system has elements (particularly keys) that I incorporate into my own hacks of other games.

Once again, check it out if you haven’t before, it’s a thing of beauty.

 

#RPGaDay2015: Most Recent RPG Played – Lankhmar and Deadlands Reloaded

Day 6 of RPGaDay asks what RPG I most recently played.

RPG-a-day-2015-Twitter-2If it’s played, then it would be Savage Worlds Lankhmar: City of Thieves.

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My good friend, Mark, is running the game via Fantasy Grounds. We’ve just started a campaign in the city and it promises to be a good time. I’m playing a Fezzik-like Northlander called Mammut who is Brawny, a Brawler and suffers from the Clueless, Pacifist (Minor) and Heroic hindrances. Good times!

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If it includes GMing, then last night’s game of Deadlands Reloaded (another Savage Worlds game) would be the most recent.

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The heroes are a group of railroad trouble-shooters (first created for last-minute one-shots) and last night they were called upon o provide security for a genius inventor’s new Ghost Rock-powered train engine. The crowd was very excited and it seemed to be going well, but then a plucky reporter began asking uncomfortable questions about rumours of previous versions of this engine exploding spectacularly, killing all the crew. The exhibition was cut short and the railway baron suggested the trouble-shooters “deal with her.”

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The deserter spotted her sneaking onto the train, but lost track of her in the confusion. Soon enough, they were underway and the group split up completely. Father Gandry checked out running of this new-fangled engine while the deserter tried finding the reporter, whom he saw sneak onto the train and finally the scout checked over the cargo in the freight cars. Then, they scattered again throughout the train.

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The fun kicked into high gear as the scout discovered the man who killed his brother in the coach car and he and Father Gandry argued over whether to shoot him dead on the spot, but the Father’s fear of committing sin and the scout’s Code of Honour prevailed. Landry instead launched into a sermon in the middle of the train and when the killer tried leaving, began focusing on him. The killer responded with verses and the two began a theological argument, only agreeing to continue it in the bar car (with the scout following far behind).

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Meanwhile, the deserter found the reporter hiding in a nun’s car, but the kindly Sister Cabrini paid her fare and left the deserter with no excuse to disturb her further. He took a position to watch the corridor and soon spotted her sneaking out and forward through the corridor. He shadowed her all the way to the front and saw her leave to go to the engine when Sergeant Amos accosted him and accused him of being one of the men who deserted his regiment. He denied it, poorly, and escaped, only to be delayed long enough that when he emerged from the coach car, he finds a group of bandits in the midst of seizing control of the engine and are holding the reporter hostage. Shots are exchanged, but alas, no one can hear further back. Instead the deserter calls out to Amos for help. He joins the deserter, cursing him for having lied, but the fight is on! Two more bandits rise up in the coach car and shout, “hands up!”

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Back in the bar car, Father Gandry confronts the killer and introduces the scout. The killer denies any wrong-doing, nor that he is man they accuse him of being. The train whistle sounds in three brief bursts – the signal to the rest of the gang that the engine is under their control. The killer quickdraws and just misses the scout (who bennies 1 wound) before the scout flips the table and a major gunfight breaks out.
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The shots are flying throughout the train as Amos fights the group in the coach car, valiantly taking down the two there before another bandit returning from the engine surprises him from behind and takes him down. The deserter is in a major shoot-out with the bandit in the engine after having shot the one holding the reporter hostage and Father Gandry is ambushed by the killer as he chases him through the train, taking bullet and getting into a scuffle before the killer breaks away, shot in the back by the scout with his Derringer.

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We end the session with Father Gandry picking himself up, he levels his his pistol at the killer and squeezes off a fatal shot, just as Sister Cabrini emerges from her room and is hit in the head, dropping with a spray of red.

Sadly, we weren’t able to finish the session, but I’m sure everyone’s eager to continue in the near future.

#RPGaDay 2015: Most Recent RPG Purchase

The question of the day for Day 5 of RPGaDay is what was my most recent RPG purchase?

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This would be a copy of Basic D&D.Unknown-2 At some point, I lost my original copy and I’ve been thinking I would like to try the first adventure I ever ran/played again.  Just the other day, I found a copy while looking through a local game store’s second hand books and immediately grabbed it.

Over thirty years ago, this was the fateful purchase that launched me into the tabletop role-playing world – instigated by my older brother. He had convinced me to pool our Christmas money to buy the newly released boxed set of basic D&D, but only on his solemn promise that there was actually a game board.

I was only ten years old at the time and had seen some painted miniatures while Christmas shopping with my dad and really wanted to play with them. Somehow I had heard that D&D didn’t actually use a game board, so was worried that I wouldn’t get to play with the miniatures if I used my precious Christmas bounty on this strange new game.

Once we were home and discovered, alas, there was no board, my brother, ever the diplomat, let me be the Dungeon Master as consolation prize.

Not long after that first adventure I  passed the mantle of DM over to him, feeling overwhelming as a ten year old with no experience. But soon enough, I was DMing for friends, designing new adventures and my own games and now, these many years later, am nevertheless still playing with those little painted miniatures.

And, some day soon, I’ll try running that adventure again. This time with a little bit more experience under my belt.

#RPGaDay2015: Most Surprising Game

Day 4 of RPGaDay asks what was the most surprising game for me.RPG-a-day-2015-Twitter-2

The game that surprised me the most was Dungeon World by Sage Kobold Productions.

108028After about 30 years of role-playing, I thought I understood what gaming was and this was the first game that let me play a game, but got out of the way to let me play.

Now, in all fairness, Dungeon World is Powered by the Apocalypse, so really I should be saying that Apocalypse World by D. Vincent Bake is my most surprising game, but I haven’t played that game yet and Dungeon World was my first exposure to that game system, so Dungeon World it is.

To explain what I’m trying to say is that most RPGs are designed around either a simulationist approach, where they try to simulate the real world for game play or a narrativist approach, where they try to tell a story.

Simulationist games fail in that they keep intruding on role-playing and the story with game mechanics. Narrativist games also fail, because they don’t have enough mechanics to make it a satisfying game, it’s just story-telling.

Dungeon World’s simple mechanic of rolling two dice, adding them together and that gives you a result of fail forward (i.e. move the story forward despite failing), succeeding with consequences or a twist and fully succeeding, was revolutionary to me.

Here was a simple mechanic that got out of your way and let you tell a story. It was the first time I found a game that was simple enough to run, but had enough depth that it wasn’t just story-telling.

Simply put, Dungeon World surprised me, in a very good way. Haven’t looked back since.

#RPGaDay2015: Favourite New Game of the Last 12 Months

Day 3 of RPGaDay brings us the question of my favourite new game of the last 12 months.

This is a tough one, as although I have enjoyed many of the new games I picked up in the last 12 months, my real favourites are older than 12 months.

The “new” game that I’ve played the most of in the last year would have to be D&D 5th Edition, if you count that as a new game. I wouldn’t say that it is my favourite though. I do like it and think it’s the best of the editions, but I’ve moved on from D&D, and aside from a few nostalgia games or pick-up games when nothing else is available, it’s not a go-to game for me.

Otherwise, the winner would have to be Spirit of 77, an Apocalypse World hack set in groovy 1977. It’s gotten the most play in the last year (2 games vs 1 or less for the rest). You can find my review and first time we played it here. Our encore is found here. photo-original

#RPGaDay2015: Kickstarted Game Most Pleased I Backed

Day 2 of RPGaDay brings us the question of which kickstarted game I was most pleased that I backed.

This is a tough question, as I’ve backed so many games on kickstarter, so here’s my top three (in no particular order):

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Fate Core
, not because I play it regularly, but because the Fate System Toolkit was part of it, which is an invaluable game design resource. I use the game system more as a resource, but I also love the Fate Accelerated, which I have run and enjoyed.

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Weird Wars: Rome for Savage Worlds brought more fun than I had ever guessed. I had backed it just thinking it might be a fun one-shot, but we wound up loving the setting and playing through a whole campaign from Egypt to Britain. It was a blast and I highly recommend it.

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Spirit of 77, an Apocalypse World hack set in groovy 1977. We’ve had a great time playing this and it’s been easily worth it in terms of the fun coming from the game. I highly suggest checking it for some wild times.

#RPGaDay2015: Forthcoming Game You’re Most Looking Forward To

This year’s RPGaDay (a month long discussion of Tabletop RPGs created by David Chapman of Autocratik) has launched and I’ll be (trying) to cover his daily topics over the month of August.RPG-a-day-2015-Twitter-2

Today’s topic is forthcoming game you’re most looking forward to. That’s an easy and difficult one for me. It would have to be Will Hindmarch’s Project: Dark.

It’s easy because that’s the one game that comes to mind if you ask me what I’d most like to try out, that I haven’t yet. It’s difficult because the project is now a year late and that’s very frustrating.

Why am I excited about trying it out? I love thief-based games. Prior to the flurry of such games (Blades in the Dark, Guild of Shadows and, of course, Project:Dark), I had assembled my own Dungeon World hack creating an all-thief adventure in a crusader-era city in a middle-east like region. It’s a great role-playing environment and one that I love running and playing.

But, what makes Project:Dark sound so intriguing is it’s design:

Will: I designed Dark from the ground up to cultivate the tension and suspense of stealth gameplay. For the players, the game hinges on regular playing cards, rather than dice. This allows players to better plan, make both dramatic and tactical choices, and benefit from patience and precision in tangible ways. The better hidden your character, the more cards you have in hand.

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I love that concept. It’s a fascinating new way of playing and I love new concepts in role-playing. I’m really looking forward to trying it out to see how it plays in action.

But, sadly, I have to keep waiting and waiting and waiting. There’s still not even a target date for its release, only teasers about new artwork and game setting background.

It’s very frustrating, but hopefully worth the wait when it finally arrives.

Five Ways GMs Can Step Up Their Convention Games

Here are five quick(ish) ways that you can make your convention game really stand out. Some might even be helpful for your home games!

1. Use Props

Players love props. If there’s a letter they find, make one to hand out. If there’s a special artifact they find, make a card up for it. Some people go over the top on this and actually create a mock-up of the artifact, which is awesome if you have the time, money and artistic ability, but otherwise, cards work great at making a player feel like they really gained something.

There are many resources on props, so I won’t go too much into them, but here’s some good starting points:

Using Props in RPG Games

Making Handouts, Gear and Props for your RPG

How to Use Props in your Games – 8 Tips

2. Customized Character Sheets

This does take a little extra time, but there’s nothing more boring than a white piece of paper covered in a bunch of stats. Some games have visually appealing character sheets, but most are nothing more than boxes, text and numbers. Not very engaging. At the minimum, find a picture for each of your player characters and find a place to put it on the character sheet. If you can go that extra mile, make up your own character sheets that highlight critical information and maybe have a second or third image on them related perhaps to special gear they have on them or a location they come from.

3. Player Character Name Tent Cards

It’s a fairly simple thing, but can really make your game stand out. Pick up some index cards at your local stationery or dollar store and then make some name cards using almost any word processing software. If you print the information on each half of one side of the index card, you can then fold it over and create your own tent cards. I prefer having the character’s name on it with a picture of the character on both sides, so that the player themselves can see their character and name (a good reminder) and other players can see their name and picture too. It’s a great visual add-on.

I’ve tried in the past having game information on the back, but I think it largely gets lost in the course of the game, while having a picture is a good visual cue for the player. I’ve also tried having a place for the player to write their name on the card, but in practice, I tend to call the players by the character’s names (helping immersion) and this is significantly helped by having a character name card in front of each of them.

4. Player Reference Sheets

A quick reference sheet of important rules they need to know in the game can be a big help. Not every rule, but the key ones. It shouldn’t be more than one sheet of paper, one-sided and ideally only half a sheet. It could even be tips on tricks in the game they could try.

Not all players will read it, but some will really appreciate having a window into the game they’re likely trying for the first time.

On this point, you could have a one-page, one-sided sheet covering key concepts in your game world. This can be useful as well, but again, you want it to be brief and focused on concepts that will apply to the particular game that you’re running. Leave those booklets or books(!) on your game world at home. No one’s going to read them.

5. Pencils, Dice & Paper

I realize that all gamers are supposed to bring their own pencils, paper and dice to games, but we’ve all run into players who don’t. Especially at conventions. Have some extra available and they won’t have to borrow them from other players (which can create its own tensions). It’s just a nice courtesy to the players.

Kickstart The Warren

Instead of a regular Kickstarter round up, I’m going to focus in on one of the two kickstarters I’m backing this month. The first, which I won’t spend much time on, is the Reaper Miniature Bones III kickstarter. I’ve backed the two previous ones and this one is again looking to be a blockbuster. Check it out if you like minis and have time to paint them (I don’t, but am backing it anyway).

2005106cbc4dcaee6de39f18496103e5_originalThe one I did want to talk about is The Warren.

The Warren is a tabletop role-playing game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits. It is a game about survival and community.

This game takes inspiration from classic rabbit tales such as Watership Down, Fifteen Rabbits, and Peter Rabbit. It uses a heavily-modified version of the game mechanics from Vincent Baker’s Apocalypse World.

I first saw The Warren at last year’s Gen Con in the Games on Demand area, but didn’t manage to get into a game of it. I loved Bunnies and Burrows ages ago, running it at least a few times. There’s just something incredibly enticing about playing actual rabbits, not anthropomorphic ones, but real bunnies facing a harsh world without opposable thumbs.

And, it’s Powered by the Apocalypse, one of my favourite game systems. How could I resist?

I found an early playtest and was excited by what I saw, but now this kickstarter is bringing the game to full publication and will also feature at least a couple custom worlds in which to play your furry friends.

I can’t wait, only now I have to figure out which of my gaming groups would be willing to indulge me and play rabbits for a change…

The kickstarter ends on August 4th and just $10 will get you the pdf. Check it out!