#RPGaDay2015: Kickstarted Game Most Pleased I Backed

 Posted by on August 2, 2015  Filed as: Editorial  Add comments  Topic(s):
Aug 022015
 

Day 2 of RPGaDay brings us the question of which kickstarted game I was most pleased that I backed.

This is a tough question, as I’ve backed so many games on kickstarter, so here’s my top three (in no particular order):

Unknown
Fate Core
, not because I play it regularly, but because the Fate System Toolkit was part of it, which is an invaluable game design resource. I use the game system more as a resource, but I also love the Fate Accelerated, which I have run and enjoyed.

Unknown-1

Weird Wars: Rome for Savage Worlds brought more fun than I had ever guessed. I had backed it just thinking it might be a fun one-shot, but we wound up loving the setting and playing through a whole campaign from Egypt to Britain. It was a blast and I highly recommend it.

Unknown-2

Spirit of 77, an Apocalypse World hack set in groovy 1977. We’ve had a great time playing this and it’s been easily worth it in terms of the fun coming from the game. I highly suggest checking it for some wild times.

Justin Schmid

Justin started tabletop gaming in 1983 with Basic D&D (red box) and never looked back. He runs and plays in a wide variety of games, including Savage Worlds, Dungeon World, Trail of Cthulhu and many, many more. He also writes professionally for role-playing games, including writing and creating Night's Edge an Alternate Reality Universe for Cyberpunk 2020. He went on to write eight more adventures and sourcebooks in the Night's Edge line, adding vampires and other supernatural perils to the already dangerous world of Cyberpunk. As a freelance writer, he wrote The Bermuda Triangle for Call of Cthulhu, Shadows of the Mind, and Psi Wars for Conspiracy X and contributed to Last Unicorn's Star Trek RPG, as well as to Cybergeneration sourcebooks, and many other games. When he's not creating imaginary worlds for his daughter, he's running games for his friends and writing new adventures or designing new game systems. He currently lives in Vancouver, B.C., Canada.

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