Ganthet grew up as a hunter in the jungles of the turian homeworld of Palavan. Like most young turians, when he came of age he spent a tour of duty in the turian military, then opted for a career in C-Sec – Citadel Security. His abilities and instincts have proven valuable when chasing down a lead, investigating a crime, or collaring a perp.
Unsurprisingly, Ganthet has become frustrated with the sheer amount of red tape he has to work through as a C-Sec officer, at times viewing Internal Affairs as the primary obstacle to his job. As a result, he has cultivated a number of contacts outside C-Sec who he finds useful when he needs to get things done quietly. Quarian engineers, local medical offices, and more recently the biotic known as “Alexander Bourne.”
While he remains uncertain of Bourne’s true motivations, the man’s talents have proven helpful – as has his connections among the people on the Citadel. Ganthet might not completely trust the man, but his need to keep an eye on him is better served by letting him help with C-Sec business. What’s that old human saying? Keep your friends close, and your enemies closer?
Combat Notes
Ganthet uses stealth and aiming as much as possible. When he needs to move about the battlefield or between points of cover, he will invariably do so cloaked. His sniper rifle is his favorite weapon by far, and he often uses Aim and Power Attack together to pick out his targets weakest point for devastating effect. In social situations he leans heavily on intimidation (like many turians) rather than “wasting time” on social niceties.
In a team setting, he will usually try to use cloaking to catch the enemy from another angle, covering his allies when necessary with bursts of sub-machinegun fire and providing sniper support.
Ganthet is a PL 8 character for Mutants & Masterminds 3E. His character sheet is available for download here. For those of you who would rather just see the character, it is reproduced below for ease of viewing. Enjoy!
Ganthet, Turian Infiltrator – PL 8
Strength 2, Stamina 1, Agility 4, Dexterity 4, Fighting 8, Intellect 1, Awareness 2, Presence 0
Advantages
Benefit, Security Clearance: C-Sec, Close Attack 3, Daze (Intimidation), Defensive Roll, Equipment 6, Hide in Plain Sight, Improved Aim, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Takedown 2, Teamwork
Skills
Acrobatics 2 (+6), Athletics 4 (+6), Expertise: Law Enforcement 4 (+5), Expertise: Military 4 (+5), Insight 3 (+5), Intimidation 6 (+8/+6), Investigation 4 (+5), Perception 4 (+6), Persuasion 4 (+4), Ranged Combat: Guns 7 (+11), Sleight of Hand 1 (+5), Stealth 2 (+6), Technology 5 (+6), Vehicles 2 (+6)
Powers
Advanced Omnitool Programs (Removable)
Overload: Affliction 4 (technological, 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Affects Objects Only, Increased Range 2: perception; Check Required: DC 11 – Technology)
A.I. Hacking: Affliction 5 (Alternate; technological, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Increased Range 2: perception; Limited: Synthetic Targets Only)
Omniblade: Strength-based Damage 3 (Alternate; hologram, piercing, slashing, DC 20)
Infiltration Armor (Removable)
Cloaking: Concealment 2 (technological, Sense – Sight; Passive)
Composite Defenses: Protection 6 (technological, +6 Toughness, Notes: Light armor suplimented by low level force fields.)
Infiltration Visor (Removable)
Visual Array: Senses 3 (Distance Sense, Extended: Choose Sense 1: x10, Tracking: Choose Sense 1: -1 speed rank, Advantages: Improved Aim, Precise Attack (Ranged, Cover); Feature: Personal Soundtrack)
Infiltrator Training (Advantages: Defensive Roll, Hide in Plain Sight, Power Attack, Takedown 2, Teamwork)
Medigel: Healing 2
Turian Traits
Claws: Strength-based Damage 1 (alien, slashing, DC 18)
Environmental Adaptation: Immunity 1 (Environmental Condition: Choose Condition)
Fearsome Visage: Enhanced Trait 2 (Traits: Intimidation +2 (+8), Advantages: Daze (Intimidation))
Universal Translator: Comprehend 2 (Languages – Understand All, Languages – You’re Understood)
Equipment
Medigel [Medigel: Healing 2], Omnitool (Audio Recorder, Cell Phone (Smartphone), Flashlight, Multi-tool), Restraints, Universal Translator [Universal Translator: Comprehend 2, Languages – Understand All, Languages – You’re Understood], Weapons (Custom Heavy Pistol, Flash Grenade, Locust Submachine Gun, Mantis Sniper Rifle)
Offense
Initiative +4
A.I. Hacking: Affliction 5 (DC Will 15)
Claws: Strength-based Damage 1, +11 (DC 18)
Custom Heavy Pistol, +11 (DC 19)
Flash Grenade, +4 (DC Dog/Fort 14)
Grab, +11 (DC Spec 12)
Locust Submachine Gun, +11 (DC 19)
Mantis Sniper Rifle, +11 (DC 20)
Omniblade: Strength-based Damage 3, +11 (DC 20)
Overload: Affliction 4 (DC Fort 14)
Throw, +4 (DC 17)
Unarmed, +11 (DC 17)
Complications
Dextro-amino acids: Like most life forms, Turians are carbon based. However, unlike most life forms, their proteins are based on dextro-amino acids. This makes them one of two species in the galaxy to have this trait, along with the Quarians. It also means that Turians cannot eat the same foods as most other species without suffering from severe digestive problems.
Honor: Turians have a unique sense of honor that drives them to act. They are also terrible liars. Ganthet, like most Turians, has a hard time answering a direct question with anything less than truth.
Motivation: Community: Like most Turians, Ganthet served in the Turian military for several years before moving on to his current pursuits. He still believes in doing the right thing for society as a whole, and works for a sense of belonging.
Motivation: Competition: Ganthet enjoys friendly competition with his peers, but occasionally takes unnessessary risks to come out on top.
Languages
Turian
Defense
Dodge 4, Parry 8, Fortitude 7, Toughness 8/7, Will 4
Power Points
Abilities 44 + Powers 31 + Advantages 11 + Skills 26 (52 ranks) + Defenses 8 = 120
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