Dec 282016
 
Store Update... I'm being flanked! But I will prevail...

So… for some reason, Stuffer Shack has received a lot of orders over the past few months (way more than normal).  Apparently, gamers like what we put out…  Mini Counters to track your figures, Condition Markers to mark your figures, Horse Minis for your figures to ride, Exotic Mounts for your figures to ride in style, Number Tokens for quick bad guys, and then some [Read the article]

Shadowrun: Anarchy – an Overview

 Posted by on December 22, 2016  Filed as: Reviews  6 Responses »
Dec 222016
 
Shadowrun: Anarchy - an Overview

It’s been a few months since Shadowrun: Anarchy’s release and now the hard copy is available as well. I got my hands on the PDF immediately after much anticipation. The game, which is rules-light, narrative focused, and set in the same rich Shadowrun setting, was the game I had been waiting for (for 25 years). This overview is going to be strange; it will be [Read the article]

Dec 122016
 
Life of a Big Irish Gamer: Comes the Fall

Multiple meanings intended. For a great many, it’s been a rough year. For me, November really brought that home. I had a bout with depression – something I’ve only recently begun talking about. Then, I think it’s safe to say, a whole bunch of us slammed into a collective bout… but I will leave that be, as there’s no doubt you’ve all read all about [Read the article]

Dec 052016
 
Build Your Own RPG Publishing Empire... with No Money Down!

Well… perhaps empire is a bit grandiose, seeing as how my business only grosses a few hundred dollars a year. But Blue Max Studios (my publishing house) has put over thirty RPG titles out in the last six years, for a multitude of different games. What’s more, I have never lost money publishing RPG and supplements. What’s my secret? I actually can’t lose money as [Read the article]

Dec 012016
 
DMing Monsters: Animated Objects (Part 2)

Click to check out Part 1 here… Animated objects have been around forever with the flying rugs, levitating rope tricks, swords that swing themselves and the Golem portrayed in Jewish mythology. More recently there have been the story of Frankenstein’s monster to various self-animated robots and the castle staff in Disney’s “Beauty and the Beast.” For the most part these have always been portrayed as [Read the article]

Nov 292016
 
DMing Monsters: Animated Objects (Part 1)

Animated objects have been around forever with the flying rugs, levitating rope tricks, swords that swing themselves and the Golem portrayed in Jewish mythology. More recently there have been the story of Frankenstein’s monster to various self-animated robots and the castle staff in Disney’s “Beauty and the Beast.” For the most part these have always been portrayed as rampaging monsters or played off for comedy. [Read the article]

SHADOWRUN HACK OF SHADOWRUN (Downloads!)

 Posted by on October 28, 2016  Filed as: Better Gameplay?  No Responses »  Topic(s):
Oct 282016
 
SHADOWRUN HACK OF SHADOWRUN (Downloads!)

“This ever happen to you, chummer?  It’s 4 a.m. and you find yourself in front of the SoyFroYoGo machine (again), choosing between pink-blue and orange-yellow (tan? really?).  It must be the Stuffer Shack.  Suddenly, the door’s AR chimes, and behind you enters a trio of Halloweeners, armed with all manner of ballistic beat-down.  Your finger finds the trigger of the sawed-off shotgun beneath your coat.

Oct 102016
 
DMing Monsters: Plants, Slimes, Molds, Jellies, and Puddings!

Most DMs don’t have many encounters with plant monsters, slimes, molds, and puddings. They’re oftentimes relegated to things that players stumble into like traps, side quests, and areas of heavy overgrowth. With a few simple solutions, they can easily take the spotlight…

Shadowrun: Anarchy… What the Heck?!

 Posted by on October 5, 2016  Filed as: News  4 Responses »  Topic(s): ,
Oct 052016
 
Shadowrun: Anarchy... What the Heck?!

It’s no secret… Shadowrun (any edition) has not exactly been a rules-lite game.  It’s a meaty cyberpunk-fantasy dystopian setting with a very solid fan-base, and it also comes with a hefty set of rules for a very “simulationist” feel.  I’m not saying that’s a bad thing (I have my favorite edition and have played many, many hours of it); I’m saying that that type of [Read the article]