This quote paints the far-future setting of Warhammer 40k as a bleak and dismal world. The fate of mankind is a constant struggle for survival in a perilous universe that only cares to see you killed. Combats are fast and furious, and those who do not act, die.
It is with this humbling and gothic sentiment that we present:
THE NEW WARHAMMER 40K COMBAT ROUND
Phase 1: Declare Actions
In initiative order, players and GM declare what actions their characters will take. You will get to see other PCs (and opponents) intentions before making your choice. However, you will not know how successful their actions will be until later…
Phase 2: Resolve Actions – Success or Failure
After declaring your action, the GM will give you any relevant information for your action (modifiers, armor, toughness, wounds, etc.). The GM will then move on to the next person. You will make any required rolls and determine the initial outcome of your action while the GM is talking with the other players about their intended actions (determining degrees of Success or Failure, determining hit locations, etc.). Put out markers indicating success + extra degrees (or failure + extra degrees) to facilitate the next phase.
Phase 3: Declare Initial Results
The GM will then receive everyone’s results in initiative order, and make any responses (dodge, parry, forgotten modifiers, etc) to the actions.
Phase 4: Finalize Results
After the GM has responded to your action, make any last rolls (damage, etc.) and give the GM your final results.
This may seem clunky at first, but after an initial learning curve, it will expedite your combats, making them fast and furious!