Combat in D&D is an abstract affair. It has been this way since day one. And, probably since day two, there were those who preferred a more concrete, blow-by-blow, experience, and came up with various house rules for making combat more detailed. This isn’t just a figure of speech; the Perrin Conventions, for example, suggested 10-second rounds and rules for knockback and knockdown in 1978. Continue reading “Combat Stunts for D&D Fifth Edition”
Author: Eric Diaz
Eric Diaz writes about tabletop games, video-games, movies and pop culture in general. D&D and role-playing games in general are his favorite topics, and he writes about it in Methods & Madness.