Layout in RPG Design… making it GREAT

Editor’s Note: This article by Brad Murray was originally posted here.  I loved it so much that I asked to repost it on Stuffer Shack.  Thanks, Brad!

+Cam Banks got me thinking about layout and thinking about it from my usual location, 10,000 meters above looking down. So I think there are three things layout serves and hitting any one of them is probably enough to be good layout. To qualify as great layout, I think it needs to hit all three. And let’s take legibility as given — if the layout makes the text hard to read, nothing saves it — it goes in the bin. Rule zero is: the layout serves the text. Continue reading “Layout in RPG Design… making it GREAT”