You’ve got a big boss fight lined up. You want it to be scary as hell, with the players fearing for their character’s lives, while still invested enough to take on the beast. Any player who has glanced at the Bestiary or Monster Manual probably isn’t going to be amazed when you drop a description and tell them to roll initiative. That all changes when [Read the article]
Screwing over the rest of the party… When is it reasonable?
Cities in Conflict – creating a kick-ass setting for your game…
Less Map, More Play
Mapping out your campaign world and key locations can be a hassle, and that battle map that took hours to plot out might never get revisited. Simpler maps work fine, are fast to make and get the creativity and improvisation juices flowing. I’ll show you a few simple methods that will get you going in no time…
Are you frustrated with a lack of active games to join? I see a lot of players around the Internet in the same boat. I’ve been there too, and I’ll bet most roleplayers go through the same thing at some point in their lives. But the nice thing about roleplaying is the amount of power we have as a community and the tomes of resources [Read the article]
This adventure arch is based on a post that originally appeared on Easter Day 2012 at Rising Phoenix Games. It’s a fantasy adventure that should fit with most systems: I’ve specifically kept it system neutral but I do make references to Dungeons and Dragons type games as most GM’s may be familiar with those concepts. It Begins The characters are approached by an old, half [Read the article]