#RPGaDAY 29 & 30 2016 – Best Place to Game!

Today’s entry is a bit late, and as it turns out I’m doing a combo entry covering two days.

If I could play anywhere in the world, I’d have to say I’d prefer gaming at home in the most awesome gaming room. I thought of all the cool places, like in a castle, a pyramid, a haunted house, etc. and they’re all awesome, but I have to say, I’d probably be so distracted that it wouldn’t really work. Also, the nice thing about being home is that you have all the amenities right there. In a pyramid, you can’t just go to the bathroom or grab a snack. Instead, I’d say home is best, but not just anyplace at home – in the most awesome gaming room ever.

rpgaday-2016

Continue reading “#RPGaDAY 29 & 30 2016 – Best Place to Game!”

Dramatic Combat

Doc TophatWouldn’t it be the bee’s knees if you could run a game session without those pesky non-fun moments?  I think so.  Actually, I know so!  That’s why I laboriously reinvented that thing that was already invented, and put it into words that are my own!   You see, it took many decades of alchemy, wizardry, and drunken dumbery to create, no, to manifest this knowledge!

“Well what is it” you ask?

Thank you for asking! It’s not what it is, but what it does!

Only if you are serious about gaming, may you understand its treasures. Only if you make an effort to promote general good gamery, may you reap the rewards.

By the very nature of good and evil, yin and yang, dark and light, law and chaos, neutral and… neutral, the Dramatic Combat will incite within you a systemic wave of karma – for the good you put into it, it gives good back to you.

Behold!  Dramatic Combats!

You and your players are movin’ and groovin’ through a fun night of gaming when (out of nowhere!) an encounter pops up!  Suddenly, that fun flow you had going is interrupted by drawing a map, writing down statistics, rolling for initiatives, attacks, movements, defenses, actions, reactions, and so on and on and enough!  Now I’m not talking about the meat-and-potatoes of encounters that your adventure is calling for, noooo; I’m talking about those encounters that simply disrupt the flow of the night… too significant to hand-wave an outcome, yet too insignificant to devote a fleshed-out hour(s)-long encounter. You know, those encounters that just grind the game to a halt.  A HALT!

Variety.  It is the spice of life, right? That is why some games have some version of the Dramatic Combat! Unfortunately, not enough games do. Not to worry! They are easy to implement for any game! Also, it is a nice change of pace that everyone usually seems to appreciate. For instance!…

Suppose that the player characters suddenly have a finite amount of time to run through a giant herd of aggressive zombies. They have to get to the other side, they can’t go around, and a raging fire is chasing at their heels!

If you… uh… stop to draw up a map… put out a hundred zombie figures… and told everyone to roll for initiative, well the flow of the game might slow to a crawl as (round after round!) the player characters grind their way through the herd using “standard combat rules.”

OR, you could say this…

“Ok folks, running through these dry fields with the fire at your heels, you’re all getting a little winded, but you imagine that you’ll still be able to make it back to the bedrock barrens. But wait! As you crest a hill you see a herd of zombies in your path – hundreds of them! You need to run through them to get to the bedrock on the other side! As you run through them, the flames will engulf the herd because they won’t be able to move as quickly as you, but can you get through the herd unscathed? So, here’s what I need you to do…

Each round is one minute long, and there will be five rounds. This represents you moving, bashing, sidestepping, attacking, casting spells, and so on. Everyone gets five rounds of actions, and the game master (me) never rolls for anything. In the end, you’ll get to the other side, but how beat up will you be?

On your turn, you decide what you are attempting to do (zig-zag through the herd, run as fast as you can, attack the zombies as you run though, knock them down, blast them with spells, whatever). Make a relevant roll and if you get an average success (such as a 10 on d20), you take 1d10 damage. If you roll a 15, you take 1d6 damage, and if you roll a 20 or higher, you take no damage. Make sure you indicate your intended action and then narrate it based on your roll.

Everyone will get through the herd, but if you end up with 0 or less hit points, you’ll end up collapsing on the bedrock just as the fire engulfs the last of the zombies – after a few minutes of catching your breath and tending to wounds, you’re back up to 1 hit point. Then, everyone can heal normally or not; it’s up to you individually.”

OR!, how about this one…?!

The characters have convinced a dragon to give them a ride across the Swollen Bog of Eternal Urinal. While riding the dragon, the players are bombarded by swarms of flying monkeys, hell-bent on knocking them off. If the dragon attacks the swarm, the player characters will most likely fall off. So, his only course of action is to fly through the swarm, which will take three rounds. Each player character must make three “average” checks (for Dexterity, Climbing, Agility, or whatever). Failure on any of these results in the character falling into the Swollen Bog of Eternal Urinal. Hoozah!

These are just two examples of Dramatic Combat, as they don’t have all the bells and whistles that can slow a game down. I’m certainly not suggesting that you substitute Dramatic Combats for all combats, NO!; just for those that you know would slow the pace of the game down. The players don’t have access to all of the normal combat rules of the game, so the death of a character should not be a possibility – just the excitement that a fast-paced encounter should provide!

Behold! Dramatic Combats! Behold!

Reader Supported

#RPGaDAY 28 2016 – Every Gamer Must Have Read This Book

There is one book that I believe is at the foundation of all gamer’s pasts, or if it’s not, it should be. It’s a classic tale of a hero’s quest, but one told in an ancient, different world, but one that’s not so different that we can’t see ourselves in it. The group comes together soon in the beginning and go on to face many different threats, but overcome them together. At one point, they are divided up and forced to rely on their own wits. The lead character gains a powerful artifact that will help in his future adventures and ultimately they all go up against an insurmountable threat, only to succeed.  Their success though isn’t the end of the journey, but rather leads to a new battle, one which brings the forces of the world together to battle.

rpgaday-2016 Continue reading “#RPGaDAY 28 2016 – Every Gamer Must Have Read This Book”

#RPGaDAY 27 2016 – Most Unusual Circumstance In Which I’ve Gamed

The time that comes to mind was after the great blizzard of 1996 in Victoria, British Columbia.

Now, although that’s in Canada you should understand that Victoria’s weather is actually the mildest of in the country. Typically the city gets maybe a day or two of snow, sometimes nothing more than a dusting here and there. On those days, mayhem ensues as people unused and unprepared to drive in snow hit the streets. We’re not used to snow in Victoria, let alone a lot of snow.

rpgaday-2016

Continue reading “#RPGaDAY 27 2016 – Most Unusual Circumstance In Which I’ve Gamed”

#RPGaDAY 26 2016 – What Hobbies Go Best With RPGs

This is a pretty easy one, since RPGs naturally fit in a constellation of various hobbies. Wargaming is the one that gave it birth and miniature painting goes hand-in-hand with it. Computer gaming was born out of tabletop RPGs, and as such, computer programming is another hobby that follows this path. Consuming media is necessary to develop new stories, so goes well with RPGs. Finally, I’d say that artistic creation like writing, drawing or creating other works of art that complement or are part of the RPGs definitely fit the bill.

rpgaday-2016

Flakka Outbreak – Steal this Shadowrun…

Flakka

The group’s favorite Johnson helped someone bring in some new drugs into the city… super cheap and super killer. Everyone wants it. The only problem is that some of its users go freakin insane, including the dealer who owns it. All the negative attention is making things real dirty, and the Johnson is looking to wash his hands of the whole mess. The problem is that he still has a ton of the product locked up, waiting to be sold. Rivals want to steal it, the Johnson wants to dump it, and Lone Star wants to find the Johnson responsible.

The players are asked to get to the stuff as fast as they can and get rid of it, before someone else finds it, and before Lone Star connects the drug to the Johnson. The problem is, he’s tapped all out of cash at the moment. Call it a favor that he won’t forget.

#RPGaDAY 25 2016 – What Makes a Good Character?

Over the years I have seen a number of good characters, ones that have stood out among the hundreds. What made them stand out was that they were memorable, but what made them memorable? I’d say there are three key factors to making a great character: a strong personality, a strong focus and character development.

rpgaday-2016

Continue reading “#RPGaDAY 25 2016 – What Makes a Good Character?”