Let’s talkĀ about the rules of Fight Club. Or rather, since we’re not supposed to talk about Fight Club, let’s talk about grappling rules in RPGs.
Every game covers unarmed combat, which is often stated as the base damage you can inflict without adding weapon damage, but how to quantify and adjudicate grappling in games is either glossed over completely or wrapped up in a confusing morass of rules. Let’s try to findĀ a way to make grappling rules that are fun and fast. Continue reading “Game Design – Wrestling with the Concept of Grappling”