Valerian, and how to make the same mistakes in your RPG

I was watching Luc Besson’s new movie, Valerian and the City of a Thousand Planets…

“In the 28th century, special operatives Valerian and Laureline work together to maintain order throughout the human territories. Under assignment from the minister of defense, the duo embarks on a mission to Alpha, an ever-expanding metropolis where diverse species gather to share knowledge and culture. When a dark force threatens the peaceful city, Valerian and Laureline must race against time to identify the menace that also jeopardizes the future of the universe.”

There you have it. Valerian and the [extremely long name for a movie] sounds like a decent sci-fi action flick, one that you could totally turn into a kick-ass sci-fi RPG setting. Unfortunately, Valerian-blah-blah-blah has many faults, and those same faults can end up in your game if you’re not careful.

In this article (rant), I’m going to show you those faults.  Also, there might be SPOILERS… Continue reading “Valerian, and how to make the same mistakes in your RPG”