For this month, I was going to spill some ink about earning XP for finding treasure. I had nearly 2,000 words in place, all ready to go. Something else, however, had been stomping around in my little attic and making so much noise, I felt compelled to go upstairs to find out what it was. So here we go. The post that I did not intend to write…
Filed as: Editorial
112 Responses »
Jun 262014
Climbing the Wall of Text – let’s design an RPG adventure!
Filed as: Better Gameplay?
15 Responses »
May 232014
I want more stuff
Filed as: Editorial
16 Responses »
Apr 252014
23 Ranks of Use Rope
Filed as: Editorial
18 Responses »
Mar 192014
I’ve not made a secret my disdain for skills in d20-based games. They always feel tacked on, a sop offered to players who need more numbers to truly realize the character they want to play. Rather than just say, “My dude spent a lot of time in the king’s court” and let the GM interpret what this means, most players feel it’s important to have mechanics that represent capabilities beyond the core task resolution system. Today, I want to talk about why I feel this approach is bad for d20 games and probably make you super upset as a result. But I have a solution and it comes at the end…
Feb 182014