I totally KILLED A PC, and it was GLORIOUS


I know what you’re thinking, “what a dick.”

The PCs were tasked with escorting a rich historian and his bodyguard into a known dungeon.  Every decade or so the dungeon gets infested with new simple monsters and every so often it gets cleared out.  This particular historian wanted to walk around the dungeon and map it out, but he needed a group or mercs/adventurers to clear it .  Really, though, he was looking for an imprisoned wizard and the wizard’s MacGuffin artifact, but that’s beside the point.

As the PCs go from room to room, level to level, the historian’s bodyguard (Helen) only occasionally helps out in the fights–she’s there to protect the historian, after all.  However, she’s helped out occasionally, and she has always fought as a rogue/fighter type, and quite capable (at least on par with the PCs).

Anyway, this dungeon crawl has taken up about eight gaming sessions, and I’ve always played up Helen as sometimes helpful, and sometimes a little short with everyone.  One PC in particular (Shastina’s rogue) took the bait and ran with it.  The two began a little bit of a rivalry, and Shastina never quite knew what to make of this secretive bodyguard.

Then, about halfway through the dungeon crawl, Shastina’s daughter came into town and sat at our gaming table for one session.  I let he play Helen because that seemed like the best fit, and boy was it!  Shastina and her daughter played the rivalry of these two characters to the extreme, throwing insults (in character) and always trying to one-up each other with combat moves against monsters.  It was fantastic.

Fast forward a couple of weeks, and the whole dungeon crawl climaxed with the entire PC group fighting a suddenly more powerful and evil Helen (like I always planned).  It was awesome.  I knew this fight was coming, and the players may have suspected a little bit, so it was a good culmination.  What made it even better was when Helen specifically went after Shastina’s character…

Sure, the big bad evil girl is fighting a bunch of PCs, and many DMs might spread the attacks around so not too much damage is done to a single character, but Helen focused on Shastina’s rogue and took her down after two rounds.  Someone then healed Shastina’s rogue, but then Helen took her down again, and with several attacks per round, she ended up killing her outright.  With her last attack, she sliced the head right off and lifted it high.  It was GLORIOUS.

I know what you’re thinking, “what a dick.”

But, I am not normally one to kill player characters.  This was the first death in six months, and it honestly felt great.  Now, I can say that because everyone at the table knows I’m not there to kill PCs, and they prefer to let the chips fall as they may.  This fight didn’t have to start at this time; the PCs could have waited and gotten stronger, but they pushed for it.  They knew I would not be pulling any punches, and everyone was satisfied with how it played out.

So, don’t be afraid to kill PCs, especially if they’re ready for it.  What I mean is, let the story progress naturally, and don’t be afraid to let your inner demon come out–your story just may get that much richer.

So THAT’S why people suddenly stopped buying here…

Man!  I thought something was weird.  The Mini Counters and Number Tokens have been selling like hot cakes for the past few years.  And why not?  They’re awesome!  And useful!

But we suddenly stopped getting orders a few weeks ago.  It was weird, but I just figured it’s a few slow weeks.  Like, 0 MPH slow.

Today, I finally got a new order, but the customer was charged over $17.00 just for shipping… to Tennessee.  That charge should have been, like, $5.50.  So I checked the settings on Ecwid and found the mistake.

So THAT’S why people suddenly stopped buying here… they didn’t want to pay triple the cost for shipping.

My fault.  Somehow I screwed up the shipping location settings in Ecwid a few weeks ago and didn’t catch it.  I won’t bore you with the details, but I fixed it.

I feel like a dolt, and I sincerely apologize to anyone who wanted to place an order recently.

Game on!

Chris Stevens

Recap your session THIS way…

I normally recap our sessions in our own Facebook group, but decided to share this here because this time it was a different and particularly fun way to do it. Basically, I recapped the session from the viewpoint of the bad guys, letting the players get into the minds of their opponents a little bit.  For this particular session, a pack of gnolls have been taken over by a drow demon, and the PCs are invading their underground den. It works particularly well this session because it was basically a dungeon crawl, and I think it’s a good way to show them that shit’s gonna get real… real quick…

INVADERS!

[Because of Shastina’s magical obsidian dagger, she has a quick vision…]

After facing some murderous invaders at the rope bridge, HoUelp barely escapes, and finds his older brother, Brakch… “Brother, we are under attack! I think they’re here to save the humans… We must tell master!” Brakch responds, “No. Master does not want to be disturbed. We must counterattack, and kill the intruders. Kchaabrik! Take six warriors through the small passage, flank the intruders at the rope bridge! We’ll barricade the corridor!”

Kchaabrik gathers six gnolls and they all move around the side of their home to flank the intruders–who have managed to get across the rope bridge. Brakch then forms a barricade in the corridor, and waits. This will be the first real fight his younger brother (HoUelp) will face, and Brakch looks upon him proudly.

The intruders then cast some red light magic, illuminating half the warriors in the corridor. HoUelp yells, “Brother! They have magic! Should we not tell master?! We MUST tell him!” Brakch relents… “Fine, we’ll go to the master…”

Meanwhile, Kchaabrik and his six warriors make it to the rope bridge and assess the murderous intruders… It’s an ecclectic group of horrid enemies… a couple humans, a really giant human, an elf, a dark-colored elf, and even a giant freaking cat… such a weird man-pack indeed… they must all be the runts of their own races, cast out and banded together. Nevertheless, Kchaabrik and his warriors begin their counterattack, but quickly realize their mistake as brave warriors begin getting knocked off the rope bridge.

With only two warriors left, Kchaabrik takes stock in his situation. These foul intruders are lethal, and he wonders why he should stay and fight. Two things tell him to run: (1) his new pack lord is a really nasty demon. Kchaabrik is not powerful enough to take him down, so he’s never going to get the chance to be the alpha anyway. And (2) just today, Kchaabrik’s hunger got the best of him, and he ate his own pups, so he really had no more family left here. So, yeah, it was time for him to leave. He took his last two remaining warriors and retreated. Maybe they can find some henchman or something at the bottom of the mountain to feast on… adventuring murderers always leave a henchman somewhere watching their horses…

Brakch and HoUelp get to their new pack leader’s den, bursting in. As the two look upon a scared human who is about to be brutally murdered in some bizarre ritual, HoUelp speaks… “Master! We are sorry for interrupting the rituals, but we are under attack!”

[Shastina tries, but she can not get a clear image of the Draegloth; only a looming shape and a pair of red eyes. She can, however, clearly hear his raspy whispers]

“I told you not to enter here.” With that, Shastina can clearly see the looming shape reach out with his large hand, as if to grab something, and HoUelp begins to whimper and yelp in pain. Brakch takes a step closer to HoUelp, wanting to help him, but it’s too late. HoUelp violently arches himself backward, and his heart bursts out of his chest, flying across the blood-stained room and into the Draegloth’s hand.

Brakch is motionless… covered in his brother’s blood. The Draegloth watches Brakch stand there… the large gnoll silently get angrier and angrier… foaming at the snout. For a moment, Brakch actually doesn’t know where he is, or what his own next action will be. He is paralzed in deciding if he will attack the PCs, or the Draegloth. Then he begins a slow, deeply gutteral growl.

The Draegloth finally speaks, knowing this gnoll now has no more family…

“Now, dog… get out of this room, and let no one else enter…”

So, Brakch is quite pissed that he lost his brother. Yes, it was the Draegloth who actually killed HoUelp, but in his fracturing state of mind, it’s the Draegloth’s command that focuses Brakch’s anger upon the PCs.

The PC’s will know of what has just transpired due to Shastina’s vision, and I imagine they might try to get Brakch to join them in fighting the Draegloth, but he’s now too far gone… totally rabid… I’m going to make him a badass and it’s going to be one hell of a vicious fight. Can’t wait!

Get Your Free Number Tokens! Again!

I’m giving more Number Tokens away…
Because gamers still want them!

The Store is back open for business, and we’re celebrating by giving more Number Tokens away!  Seriously, a free set of 1-10 tokens has been our best promotion, so why not do it again?

Throwing down a quick encounter and you need a few extra bad guys? Number Tokens are your answer! They’re super convenient, and way awesome. My group has plenty of miniatures, but we still pull out some Number Tokens every other session. They’re fast and convenient. The numbers make it easy to track damage and conditions, and one side is white, while the other is red (the red side shows bad guys who are hurt bad).

You don’t even have to buy anything – you can simply order a set of 1-10 Number Tokens… for free! (just one set, please.)  If you buy a larger set, the price has already been discounted and the Tokens will come in their normal case.

“Why are you giving these away?”

Why not? Gamers need cool gaming stuff! 😉

I only make and sell cool gaming stuff, and Number Tokens fit that description. Also, have you seen the Mini Counters? Those are our biggest sellers, because they are waaayyy useful.

>> Click Here! <<

The Olympus, Inc. RPG Hits A Milestone…

It’s a big deal when a new tabletop roleplaying game gets published.  It takes a lot of work, collaboration, planning, marketing, and gumption.  Success is a big deal, and it should be celebrated.  Sure, it’s easier to publish a game today than years before, but I think a true mark of success is if that game ever gets expanded.  People have to like the game in the first place, and then they have to want more.  Fabled Environment’s Olympus, Inc. has hit that milestone…

Olympus, Inc. is a game that uses the popular and capable Savage Worlds system.  It combines the vibe of the cyberpunk genre with modern espionage and urban fantasy, where Greek demigods and mythical creatures battle in the shadows for the future of our world.  Abruptly awakened to the war with strange new abilities, you’ve been thrown in neck-deep, while everyone you’ve ever known continues on with their mundane lives.  You weren’t even given the choice between the red pill or the blue…

After Olympus, Inc. came a few one-shot adventures… Poison Drift, A Suitcase in the Sky, and Brother’s Keeper.  They were cool ideas to inject into the game, but they weren’t big new additions or expanded material.

And then we get The Pelion Report…

I am very happy to see a new setting book for Olympus, Inc. There’s a lot of cool stuff in the main book, but I always felt there was room for more–which is exactly what The Pelion Report is all about.  We’re getting new Paragon Bloodlines (Artemis, Athena, Demeter, Hephaestus and Hera), new Demigod Bloodlines (Cyclospawn and Centaur), and of course new Powers, Edges, Hindrances, weapons, and even some new corporations (you can never have too many!).  The book will also give us rules for enhancing items using Orichalcum (a mythical metal), something I think a lot of gamers were asking for.  Winner!

Fabled Environments has been around for a while.  They already have a few Kickstarters under their belt, and plenty more successful products.  Please join me in supporting their latest endeavor on Kickstarter – I know it will be worth it!

All Good Things Must Come to a… Pause.

The Store here at Stuffer Shack has been a labor of love.  The Number Tokens are convenient, Mini Markers are cool, and Mini Counters are just way awesome and useful (easily our best seller).  We don’t do the Horse Minis anymore because Safari Ltd.’s quality went to shit (and I don’t sell shit).

So, anyway, I have to take a break from the Store for a bit.  Family, house, and work have taken a hit, and I need to get caught up on life.

However!  It will be back!  So sign up for the newsletter.  I don’t put many newsletters out, so the next one will let you know when the Store is opening back up.  Doo-eet, and thanks for being awesome!

Click above to get notified of
when the Store opens back up!

Free Number Tokens!

Want some free Number Tokens??? 
Because they’re awesome…

You don’t even have to buy anything – you can simply order a set of 1-10 Number Tokens… for free! (just one set, please.)

In a pinch and don’t have any miniatures?  Throwing down a quick encounter and don’t have time to find the right minis?  Or, do you simply need a few extra bad guys?  Number Tokens are your answer!

These are super convenient, and way awesome.  My group has plenty of miniatures, but we still pull out some Number Tokens every other session.  They’re fast and convenient.  The numbers make it easy to track damage and conditions, and one side is white, while the other is red (the red side shows bad guys who are hurt bad).

Anyway, I’m giving sets of 1-10 away, and they come in a nice little baggie.  If you buy a larger set, the price has been discounted and the Tokens will come in their normal case.

“Why are you giving these away?”

Why not?  Gamers need cool gaming stuff!  😉

I only make and sell cool gaming stuff, and Number Tokens fit that description.  Also, have you seen the Mini Counters?  Those are our biggest sellers, because they are waaayyy useful.

 

ARCHIVER Issue 2 has just published. Get it for free!

ARCHIVER Issue 2 has just published.

What is Archiver, you ask?  Well, let me tell you!

A lot of RPG websites have a lot of old (but great) articles, but those articles can become forgotten, lost to time. Stuffer Shack is no different. So, we’re putting together a collection, an anthology that brings those lost articles back to life. It’s a way for old content to be seen by new readers – not lost to time, but safely tucked away in the archives… Continue reading “ARCHIVER Issue 2 has just published. Get it for free!”

Our new side-plot adventure has published… Plague City!

“Plague City is a side-plot, intended to occur in the background of a longer campaign. The events will sneak up on the PCs, becoming more relevant as time goes on – until they can no longer avoid its effects. If they are lucky, they can avoid the consequences of a deadly plague. If they’re heroes, they’ll face the undead vampire causing it…”

Not a Dungeon Master?
Then stop reading…
Continue reading “Our new side-plot adventure has published… Plague City!”

My Kickstarter Process, Revisited

I’ve just completed my 13th Kickstarter. It’s a location-based adventure called Gamma Turquoise: Santa Fe Starport. So, just wanted to dispense a little more wisdom from my wealth of crowd-funding experience. You can read my previous article here.

The following is a checklist of things you should keep in mind before you kickstart an RPG project of your very own…

  • Assuming you’ve created an outline for what your gaming thing entails, break the parts down into bite-sized chunks. For instance, if you know that you’re going to need a random table for determining exotic uses of guano, set a day aside for that. The introduction? That’s going to need a day. Same thing with every new monster, magic item, piece of high-tech gear, spell, etc. By “day” I mean at least a solid hour of uninterrupted writing time. If you can’t devote at least an hour of time to your project each weekday, then maybe you shouldn’t be launching a new project?
  • Find art early! Sometimes, I wait until the last minute and that can be a painful, stressful prospect. More and more these days, I’m getting out there ahead of time, looking for artists and artwork. Since I’ve been doing this awhile, I have 3 or 4 artists I regularly use. I’ll usually send them an email a month or two before I need their illustrations, asking their availability with some general notes about what I’m looking for, art-wise. Above and beyond that, I’ll lurk on artist hangouts like DeviantArt.com where there’s tons and tons of galleries full of interesting stuff. If I find something I like, I’ll contact the artist and ask if they’re willing to license a specific piece for $25, $50, or even $100 if it’s something super special or full-color.
  • Towards the project’s end, get feedback! This could be in the form of playtesting, proofreading, reviews, or gaming friends. If I’m in unfamiliar territory (like when I was writing my vampire RPG Blood Dark Thirst), playtesting is a necessity. If it’s a one-shot scenario, playtesting is merely a good idea. Typos happen to the best of us, so I ask Kickstarter backers if anyone wants to look the document over before I send it off to layout. Invariably, I get a few people who offer their (free) proofreading services. Even if they only find one little mistake, that’s a win. I also try to showcase bits of content on my Draconic Magazine site. These little previews give me a chance to see what people think of a particular random table, NPC write-up, optional rule, or whatever it is I’m trotting out for the gaming public.

Hope this helps! I look forward to hearing from you. So, if you’re about to launch a new crowd-funded project, keep your old pal Venger in the loop. And good luck! 😉