Given that D&D Next is still a little ways off, and that its module regarding epic-level game-play is likely a bit further than that, it’s worthwhile to look back at the history of the game and seeing how each version of it dealt with the concept of going beyond the upper limits.
How To Teach Someone A Boardgame In 6 Easy Steps
As a matter of fact, my initial like or dislike for a new game is based upon how well you teach it to me…
A Game Fondly Remembered – Spybot: The Nightfall Incident
I had (many years ago) stumbled upon a surprisingly excellent hacker game called Spybotics: The Nightfall Incident. So I thought I’d share it with you in case you missed this gem…
Researching Spell Research, part 2
The issue of independent spell research is one of the stickier wickets of most D&D/Pathfinder games…
Researching Spell Research, part 1
One of the major compromises that all role-playing games make is that at some point the rules will have to sacrifice some degree of specificity in favor of playability. No game, after all, can model reality down to the most minute detail…
The Blood of Malkav: Clan in VtM Bloodlines
The choice of clan in VtM: Bloodlines is actually fairly important. In fact, it’s the entire reason I recommend playing through the game at least twice…
Modern Morale-ity
It wasn’t too surprising that, by the time Third Edition D&D rolled around, morale had been left by the wayside. And that’s a shame…
Star Wars: The Old Republic: First Impressions by a Non-MMO Player
So I’ve recently begun playing Star Wars: The Old Republic. Is this MMO strong enough of a storytelling engine to hold my interest? Let’s find out…
Designer Diary – Inspiration is Not Cheating
It can be hard to come up with new ways to describe common play elements over and over, and that’s one of the reasons why the Urban Dressing line exists…
Your Game World vs. The Real World… Fight!
Ever run into the issue of what’s real in a game-world, what should be real, and what shouldn’t?
