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STUFFER SHACK

STUFFER SHACK

A ROLE PLAYING GAMES RESOURCE

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Better Gameplay?

Did you spend your Fate Points today?

November 18, 2011December 20, 2014

One aspect of the FATE system is the ability to alter the course of your (or your opponent’s) dice […]

Better Gameplay?

Keeping Good Players

November 16, 2011December 22, 2014

Good players are golden and as GMs, we need to treat them that way. Here’s a list of […]

Editorial

Mass Effect Tabletop: An Introduction

November 14, 2011December 27, 2015

Some of you may remember the Steam Summer Camp Sale. Some of you, like me, may have spent […]

Steal this Background

John Armor, “Old School Tough Guy” – an Interface Zero + Strands of FATE character

November 12, 2011December 27, 2015

John Armor, “Old School Tough Guy,” is a character for the fantastic cyberpunk game of Interface Zero, made up using the awesome Strands of FATE system.

Better Gameplay?

Playing with FATE: Using Different Scales in Combat

November 9, 2011December 20, 2014

Richard Mortellaro talks a bit more about FATE, helping us envision different scales of zones in the same encounter.

Better Gameplay?

Writing a D&D 4E One-Shot

November 7, 2011December 22, 2014

Dixon Trimline takes us through his process of creating a one-shot adventure, and concludes it with an adventure download: Faith Like Venom!

Steal this Adventure

Princess – an adventure from Hannah at Chaotic Shiny

November 4, 2011November 4, 2011

The Setup In the grand ballroom of Lighthouse Castle in the great kingdom of Gullsdeep, a party is […]

From the Editor's Desk

Favorite Site of the Month: Nov/2011

November 2, 2011December 22, 2014

I’m excited to tell you about our favorite site for November because it’s one of those gaming sites […]

From the Editor's Desk

A Stuffer Shack Apology

November 2, 2011December 22, 2014

I’m sitting here at my work desk, trying to come up with something witty to say. I’ve deleted […]

Better Gameplay?

Killing a fellow PC: Bad Form? Or Bad Ass?

November 2, 2011December 22, 2014

My, how the tables turn… I’ve been gaming for awhile now, and I’ve seen plenty of different situations […]

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