The following content assumes that your game includes vampires, either as monsters, enemies, or player characters. The aim here is to help give them a more defined position and purpose for both players and GMs, but without including any mechanical stats. Enjoy!
Steal This Character: Alara’Zen vas Citadel nar Neema
Concept Quarian engineer. A bit about the quarians Quarians are a race of interstellar nomads, long since driven […]
GM Burnout – What to do?!
I love running games. Fantasy, Sci-fi, Retro, Space, Modern… you name it, I love it. I love it […]
Rollin the Hunter – Steal this Enemy
“Curses take many forms. The seemingly impossible quest of a fey lord can puzzle PCs and send them […]
Mass Effect: Quick and Dirty NPC Creation
One of the reasons I opted to use Mutants and Masterminds 3e for my Mass Effect conversion is […]
Favorite Site of the Month: Dec/2011
Daily Encounter started as a useful site, presenting easy to incorporate encounters, often complete with maps and stat blocks. […]
Vampire Theme (for your character)
I, like many people I’ve spoken to, were disappointed with the new vampire option presented in Heroes of […]
Mass Effect Style Character Design
So, you’ve got a few ideas about what makes a good encounter and how to get your players […]
The 10 Commandments of Writing an RPG
Some pitfalls and roadblocks to avoid, and tips to heed, when writing your own RPG…
Mass Effect: Encounter Design Principles
So what does it take to build an encounter for a game like this one? In short, what […]
