Doors. Every dungeon has them. Rules governing traps and locks have made them an essential part of every dungeon crawl. Unfortunately, the narrative influence of doors on a given game’s events is a sadly underplayed phenomenon. Ask any adventurer about what they remember most in a campaign and it will likely be an enemy, a critical fail, a cleverly role-played moment, or some other non-door related… thing. Here’s how you can fix that. The following are some fun things you can do with doors in dungeons that can bring a little unexpected character development, charm, and role play to your game. Continue reading “Enhance your game. This time, with DOORS.”
