Shadowrun: Anarchy is the new, rules-light, narrative-focused, alternate ruleset for the world of Shadowrun (You can read my review Here). It allows GMs and players to get into the action and intrigue of Shadowrun much faster and to stay there much longer without reference to rules and charts and extensive calculations of Shadowrun 5th Ed. There are rules, however light, and every game with rules [Read the article]
In a recent review of CGL’s new Shadowrun: Anarchy, I pointed out that the cast of NPCs published therein were best used as inspiration for your own cast of NPC threats. There were issues with balance, utility, and playability that needed to be resolved before I pit them against my players. In this article, I submit to you the set of NPCs that I have [Read the article]
It’s no secret… Shadowrun (any edition) has not exactly been a rules-lite game. It’s a meaty cyberpunk-fantasy dystopian setting with a very solid fan-base, and it also comes with a hefty set of rules for a very “simulationist” feel. I’m not saying that’s a bad thing (I have my favorite edition and have played many, many hours of it); I’m saying that that type of [Read the article]