Shadowrun: Anarchy is the new, rules-light, narrative-focused, alternate ruleset for the world of Shadowrun (You can read my review Here). It allows GMs and players to get into the action and intrigue of Shadowrun much faster and to stay there much longer without reference to rules and charts and extensive calculations of Shadowrun 5th Ed.
There are rules, however light, and every game with rules deserves a GM Screen. Players unused to narrative-heavy roleplaying may also need a little more on which to cling while they get their sea legs. Shadowrun: Anarchy, the book, also leaves a lot up in the air regarding some rather simple mechanics. For all of these reasons, I created a Narrative Aid for myself and my players to help us navigate the alternate ruleset and the meta-game that plays on top of it.
Attached is a 4-page document (fan material) that is intended to be printed 2 Pages per Sheet and Print on Both Sides (flip pages on short edge). It could easily be printed on 4 pages to create the quintessential quad-fold GM screen. Below are details that I chose to include or add: Continue reading “GM Screen / Narrative Aid for Shadowrun: Anarchy”





