
Liches are common threats found in many types of RPG games. Unfortunately, it’s far too easy for the GM to roleplay them in a simplistic manner, as simple monsters to vanquish, giving them no backstory or interest, and an opportunity for world building is lost. But by making them unique, giving them unfamiliar and difficult to destroy phylacteries, giving them unique places to find them, giving them individual motivations and (fill in the blank) they can truly become the threats they should be. Continue reading “Making Undead Scarier, Part 4: The Lich!”
