Designer Diary – Inspiration is Not Cheating

It can be hard to come up with new ways to describe common play elements over and over, and that’s one of the reasons why the Urban Dressing line exists…

Urban Dressing

It can be hard to come up with new ways to describe common play elements over and over. It’s one of the reasons why the Urban Dressing line exists. We created charts of names, descriptions, personality quirks, and other fun story elements so you can fresh text on the fly to add to your games.

I have a new dirty secret to tell. Even I, the great game designer Brian Liberge, have a hard time coming up with ideas. I mean come on, how do you describe a hundred different, low magic, interesting but not game-derailing alleys? I need a little help, just something to get my mind cranking in new ideas. It feels like cheating, but I assure you it’s not.

For Alleyways, I looked to my past work. I pulled up an old draft of Urban Dressing: Traders & Craftsmen, for which I had created a chart of a hundred trades and services. Nothing fancy, just one or two-word entries. Then I used them to inspire new details. The coppersmith became artistic metal gutters, the fisherman is now an odd stench, the carpenter inspired a pile of refuse blocking the way.

I found myself looking for inspiration again when working on Urban Dressing: Temples. I knew I wanted to have two charts, one of features based on your god’s domains, and the other descriptions that could be applied to any temple. The only problem was that the domain chart seemed to have all the cool ideas! I needed ways to generate more interesting mundane ideas, so they didn’t start stretching into the fantastic and competing with the domain chart. A quick Google search revealed an online random adjective generator and I was off. Grouchy, worthless, articulated, delicate. . . I couldn’t actually use each word to describe a temple, but they all brought new images and ideas to mind. That’s the great part, and the real reason inspiration is not cheating. If you were to use that generator to come up with your own temple descriptions, we might overlap on some themes, but the final product would be completely different.

So now you might be saying, “Brian, this is all well and good, but I’m not a game designer.”

Ah, but you’re probably the creative type (you’re a gamer, after all). If you’re the GM, your constantly designing cities, foes, quests and NPCs. Maybe you’re only a player(?), you still might want ideas to spice up your back-story. It’s easy to find new ideas without blatantly just copying something you saw in a movie. The key is to go looking for something new that isn’t exactly what you need. Anything new (i.e. not starring at your rule book or campaign wiki) will get your mind going, then return to the task at hand and try to apply it.

A cool tip I’ve stolen from others is to head to Google Maps. Jump to an area of the world you’re not familiar with and start looking at the names. Check out villages and counties. Zoom in further and read the street names. Now try swapping around the consonants or vowels (probably not both). You’ve got a whole new sound in your head perfect for naming the villages in that rival nation that the players suddenly decided to head for.

Inspiration can come from almost everywhere. It’s OK to seek it out!

Design Diary: Urban Dressing Confessions

You may have noticed a lack of posting from me recently. I apologize for that. If you follow me on Social Media you probably realize the reason for that is because I’ve had a fair amount of Freelancing work taking up my spare time, as well as my own publishing project. So with that in mind I think it’s time to start a series of design diaries.

One of my new projects is the Urban Dressing line from Raging Swan Press. They’re small PDFs, coming in at about 10 pages or 4 to 5 thousand words. Each one covers a different element of the city and gives you charts to quickly fill it with life on the fly.

As an example, Traders & Craftsmen was released this month. Inside you’ll find:

  1. One table (100 entries) presenting unique appearances and characteristics for craftsmen’s shops
  2. One table (100 entries) presenting the general type of items found in a shop
  3. One table (20 entries) presenting adventure hooks and complications ripe for use with a craftsman’s shop
  4. Tables for quickly and easily designing NPCs encountered in a shop

They’re small and focussed products with a low price point. The idea is if you’re having trouble during prep coming up with interesting descriptions for this and that, have a scene in mind but want to randomize certain elements, or just know you have trouble coming up with information on the fly at the game-table you can grab the PDF for the area you need and start rolling. While Urban Dressing is new, Raging Swan has been doing similar products for years. You can check out their GM Resources for descriptions of Taverns, Weapons, Hoards, and a host of other areas.

Now here comes the confession part. I would rarely, if ever, use this product. While I try to keep things fairly system neutral they are designed with Pathfinder in mind and fairly gritty world. I don’t GM Pathfinder, my players just have no interest in it at all (I happen to like the game plenty and have a PC in a Play By Post game).

The real reason why I wouldn’t use this product is because I just rarely roll on charts anymore. I am very prep light these days, which means I’m not spending hours naming streets and adding them to my Obsidian Portal page. When I’m in game and I need to come up with a name or description on the fly, I do. I’ve been GMing for years, I’ve got a degree in theatre, have been part of an award winning improv group, and spend much of my spare time coming up descriptions of pretend fantasy lands. I don’t get stumped very often anymore, and if I do, I’ve learned to use misdirection to give me more time or just push through to keep the pacing.

HOWEVER, and this is a big however, I still love these products and find value in them. One of my most treasured RPG Books is the Toolbox from AEG. It’s a big book, written with 2d0 mind, filled with nothing but charts to help you generate things on the fly. For years this was my go to book for prepping and on the fly descriptions. Because even though I was a theatre major, had been GMing for years, and had been part of an award winning Improv Troupe I still needed help. I just hadn’t gotten to that point where I could always come up with what I need on the fly. Ask my players sometime how many barkeeps were named Bob. It became a bit of a running gag.

I still reference the Toolbox, though now it’s mostly when I’m writing charts for a product. Its a resource that I respect. I want to make sure that I don’t forget something obvious, but I also want to make sure that I’m giving people something new and valuable. I’ve turned in three Urban Dressing products to Raging Swan so far and I made sure that each one had content that my most valuable book didn’t.

If you’re a fan of the series, Alleyways drops next month. After that it’s Temples and then who knows? Well I have some ideas but if there’s something you’d like to see let me know.