Apr 212017
 

Have these situations ever happened to you?

  • You’re in a dungeon and because the enemies were a bit tougher than you thought that they would be, the PCs either have to retreat back to town to restock up on supplies or get equipment that would make it easier to defeat them.
  • Or the PCs are at the end of a dungeon and find the clues of where to go next to solve the mystery, but they have to return to town to spend some of the loot they gained, to get training, and/or rest up.

If either of these situations have come up in a game, then you know how frustrating they can be and how delaying they can be to the story line. But just because the town’s a narrative hop, skip, and a jump away doesn’t necessarily mean that you need to do things this way. Consider the following 12 alternatives… Continue reading »

Apr 172017
 
To equip, or not?  That is the question.

Your party has been tracking down the dragon across the wilderness. Traveling over the plains took a long time. The forest was full of minions who harassed and ambushed you. Now, mountains loom ahead as you near the location of the creature’s lair. Blocking your way is a deep gorge you need to cross and you are running short on time. The wizard has assessed [Read the article]

Mar 262017
 
Class-Based Character Backgrounds [part 1]

It’s throwback-time, where we revisit an awesome article from years ago… In my last article, Character Connection = Player Satisfaction, I talked about hooks that connect the character and the player to the campaign.  One of the three fundamental questions I suggested readers to ask themselves was, “Why did my character choose his class?” The answer to that question helps connect your character to the setting.  [Read the article]

Mar 132017
 
Olympus, Inc. - Urban Fantasy with that cool Cyberpunk feel

Olympus Inc., a modern day setting for Savage Worlds written by Gilbert Gallo and Charles White (produced by Fabled Environments), is a setting in which the world is controlled by shadow groups. These groups are very powerful, and exert their influence to further their own goals. Unlike most worldwide corporate conglomerates, however, this power does not simply come from significant wealth and connections. In Olympus [Read the article]

Part of my Kickstarter Process

 Posted by on March 8, 2017  Filed as: Editorial  No Responses »  Topic(s):
Mar 082017
 
Part of my Kickstarter Process

I’m currently engaged in my 10th Kickstarter campaign at the moment. It’s a project called Trinity of Awesome Returns! A lot of people have asked me about what all goes into my Kickstarters; like, how do you get from the initial idea (step A) all the way to fulfillment (step Z)? Well, as you can imagine from the space between the first and last letters [Read the article]

Mar 042017
 
GM Screen / Narrative Aid for Shadowrun: Anarchy

Shadowrun: Anarchy is the new, rules-light, narrative-focused, alternate ruleset for the world of Shadowrun (You can read my review Here). It allows GMs and players to get into the action and intrigue of Shadowrun much faster and to stay there much longer without reference to rules and charts and extensive calculations of Shadowrun 5th Ed. There are rules, however light, and every game with rules [Read the article]

Feb 222017
 
Shadowrun: Anarchy Threats... Sorted Out (PDF!)

In a recent review of CGL’s new Shadowrun: Anarchy, I pointed out that the cast of NPCs published therein were best used as inspiration for your own cast of NPC threats. There were issues with balance, utility, and playability that needed to be resolved before I pit them against my players. In this article, I submit to you the set of NPCs that I have [Read the article]

Making Undead Scarier, Part 4: The Lich!

 Posted by on February 13, 2017  Filed as: Character-Building  3 Responses »  Topic(s): ,
Feb 132017
 
Making Undead Scarier, Part 4: The Lich!

Liches are common threats found in many types of RPG games. Unfortunately, it’s far too easy for the GM to roleplay them in a simplistic manner, as simple monsters to vanquish, giving them no backstory or interest, and an opportunity for world building is lost. But by making them unique, giving them unfamiliar and difficult to destroy phylacteries, giving them unique places to find them, [Read the article]