Don’t Touch My Dice!

 Posted by on October 17, 2017  Filed as: Editorial  No Responses »
Oct 172017

Across the folding table John tossed his d20, this was an important roll. It caught on his finger and went high into the air. The die came down, hit the edge of the Player’s Handbook open in front of him, and shot across the table towards me. Reflexively, I dropped my forearm along the edge of the table to keep it from continuing its runaway path across the room. It bounced back to the center of the table and end its path with an 18 on top.

“You touched my dice!” Continue reading »

A Brand New 30 Year Old Franchise: The Dark Eye

 Posted by on October 10, 2017  Filed as: Reviews  1 Response »  Topic(s):
Oct 102017
A Brand New 30 Year Old Franchise: The Dark Eye

Many refer to The Dark Eye as Germany’s Dungeons and Dragons. It is a fantasy RPG featuring elves, mages, dwarves, and all the typical things one might expect from a fantasy RPG, and until recently, it was only offered in German. In November of 2016, however, the 5th edition of the game was translated into English, allowing thousands to finally dig in to the system [Read the article]

Oct 042017
Damn.  $528 Bundle for only $25.  Let's help with Hurricane Relief.

106 products for only $25.  That’s 95% off.  Need we say more? “Puerto Rico was devastated by Hurricane Maria a few short weeks ago, and is in dire need of humanitarian assistance and relief. We’ve organized this bundle to provide what help we can. The proceeds for this bundle will be going entirely to GlobalGiving’s Puerto Rico and Caribbean Hurricane Relief Fund.” Also, if you [Read the article]

Oct 032017
Interview with Venger Satanis.  Also, a $500 Contest!

Venger Satanis does not shy away from the controversial… He is the author of Alpha Blue, an RPG that places sexual themes into a spotlight, and his new Adventure Writing Like a Fucking Boss puts an expletive directly into the title of each book. Regardless, his distinctive style provides content for a niche in the RPG industry that most RPG authors leave empty, and Venger [Read the article]

Class-Based Thoughts on Gnomes

 Posted by on September 28, 2017  Filed as: Character-Building  No Responses »  Topic(s): ,
Sep 282017
Class-Based Thoughts on Gnomes

Gnomes have been present in mythology since the 16th century. Their roots can be seen in several mythologies, among which are the type of domestic fey that resided in people’s homes fixing broken items, gnomes that played pranks on people, gnomes that made deals in exchange for something, a type earth elemental, and the subterranean type of creatures that were used synonymously with such creatures [Read the article]

Review: Fragged Empire

 Posted by on September 22, 2017  Filed as: Reviews  No Responses »  Topic(s):
Sep 222017
Review:  Fragged Empire

A concession of middle age, but I’m finally starting to warm up to space opera or, science fantasy themed RPGs. I’m still yet to delve into the major IPs. I haven’t read any RPG version of Star Wars, nor did Star Trek ever make it to my table. I’ve played Traveller twice. Admittedly, it’s taken awhile. While the excitement about Paizo’s recent release of Starfinder [Read the article]

Sep 182017
The Store has Re-opened!  (sort of)

I had to shut the store down a few months ago due to time constraints – I just didn’t have enough of it!  However, I have received multiple emails asking for some exceptions, so I’ve come up with a compromise… I’m opening the store back up, but the selection of products has been reduced.  I’ll only sell our best products, and only as they become [Read the article]

Sep 122017
Shadowrun Anarchy - Using Node Maps (the way to go)

Shadowrun: Anarchy (hardcopy, PDF) is the narrative-heavy, shared-storytelling, alternate ruleset for Shadowrun. Among other differences, it has a non-traditional, abstracted movement system that lends itself to “theatre of the mind” style encounters, more-so than a lot of other RPGs. The GM and players don’t need to know how many meters/squares away a shooter is; she is either Close, Near, or Far. During a player’s Narration, [Read the article]