Jan 162017
 

In order to make the best furniture that they can, a carpenter learns how to use several different tools, and then puts those tools in their toolbox.  When woodworking, they simply pull out the tools that best help them get the job done – and with a greater selection of tools to choose from, they’ll make a better quality product.

It’s the same thing for gamemasters.  Running a game requires having and using a few different skills.  You don’t have to use all of those skills, but having a bigger selection of skills to choose from makes for a better night of gaming.   For maximum enjoyment of the game, you should continually dial in your preferences by always trying different things and learning new skills (putting more tools in your toolbox).  With a fuller toolbox, you’ll naturally adjust your style to one that better suits you and your group.

In this article, I’m going to tell you which tools I keep taking out of my toolbox, session after session.  They might not be your preferred tools, but if you put them into your toolbox, you’ll simply have more tools to choose from to run a better game… Continue reading »

Jan 122017
 
What's the Opposite of Optimized?

It’s Throwback-Thursday, where we revisit an awesome article from years ago… I find devoted (read as, crazy) power gamers perfectly adorable.  It’s funny how they will spend so much time reading rules, seeking synergy, and comparing characters on message boards.  The goal, as far as I can tell, is to make sure that the stats, attacks, damage, and checks are all as humongous as possible.  [Read the article]

Jan 092017
 
Making Undead Scarier Part 3: Intelligent Corporeal Undead:  Vampires & Vampire Spawn

Vampires and their spawn are common threats found in many types of RPG games. Unfortunately, it’s far too easy for the GM to roleplay them in a simplistic manner (as simple monsters to vanquish) giving them no backstory or interest, and an opportunity for world-building is lost. But by giving them a culture, examining vampires from around the world, reducing or changing their weaknesses, and [Read the article]

Jan 052017
 
The GM is not a player, or is he?

It’s Throwback-Thursday, where we revisit an awesome article from years ago… You know the drill: A group of gamers get together, one’s a GM and the rest of us are players. The GM makes the monsters – we kill them. He makes the NPCs – we steal from them. He makes the traps – we get trapped by them. He designs the adventures – we [Read the article]

Jan 022017
 
Making Undead Scarier Part 1: Incorporeal Undead:  Ghosts, Shadows, Wraiths, & More

Ghosts. Shadows. Spectres. Wraiths. These incorporeal undead (and many more) are common threats found in many types of RPG games. Unfortunately, it’s far too easy for the GM to roleplay them in a simplistic manner, as simple monsters to vanquish, giving them no backstory or interest, and an opportunity for world building is lost. But by knowing their abilities and distinctions, as well as giving [Read the article]

Dec 282016
 
Store Update... I'm being flanked! But I will prevail...

So… for some reason, Stuffer Shack has received a lot of orders over the past few months (way more than normal).  Apparently, gamers like what we put out…  Mini Counters to track your figures, Condition Markers to mark your figures, Horse Minis for your figures to ride, Exotic Mounts for your figures to ride in style, Number Tokens for quick bad guys, and then some [Read the article]

Shadowrun: Anarchy – an Overview

 Posted by on December 22, 2016  Filed as: Reviews  6 Responses »
Dec 222016
 
Shadowrun: Anarchy - an Overview

It’s been a few months since Shadowrun: Anarchy’s release and now the hard copy is available as well. I got my hands on the PDF immediately after much anticipation. The game, which is rules-light, narrative focused, and set in the same rich Shadowrun setting, was the game I had been waiting for (for 25 years). This overview is going to be strange; it will be [Read the article]

Dec 122016
 
Life of a Big Irish Gamer: Comes the Fall

Multiple meanings intended. For a great many, it’s been a rough year. For me, November really brought that home. I had a bout with depression – something I’ve only recently begun talking about. Then, I think it’s safe to say, a whole bunch of us slammed into a collective bout… but I will leave that be, as there’s no doubt you’ve all read all about [Read the article]

Dec 052016
 
Build Your Own RPG Publishing Empire... with No Money Down!

Well… perhaps empire is a bit grandiose, seeing as how my business only grosses a few hundred dollars a year. But Blue Max Studios (my publishing house) has put over thirty RPG titles out in the last six years, for a multitude of different games. What’s more, I have never lost money publishing RPG and supplements. What’s my secret? I actually can’t lose money as [Read the article]

Dec 012016
 
DMing Monsters: Animated Objects (Part 2)

Click to check out Part 1 here… Animated objects have been around forever with the flying rugs, levitating rope tricks, swords that swing themselves and the Golem portrayed in Jewish mythology. More recently there have been the story of Frankenstein’s monster to various self-animated robots and the castle staff in Disney’s “Beauty and the Beast.” For the most part these have always been portrayed as [Read the article]