Feb 182017
 

Our store provides a good chunk of the funds that are used to pay our writers (because RPG blog authors are awesome).  We use Patreon to help those writers earn even more…  And for that, readers get extra perks.  For instance, for a $5 monthly pledge, a reader can get:

  • a sidebar image banner link to their website, product, profile, or cause,
  • ad space in our newsletter and upcoming ARCHIVER PDF, and…
  • three extra chances to receive a $5 – $25 DriveThruRPG gift certificate (every time we send out a newsletter)

Basically, your $5 monthly pledge will go to the writers (anyone who submits an approved article), and you’ll get all of the perks listed above.  In addition, we’ll support one RPG-related Patreon creator of your choice.

We don’t have the biggest gaming website, but I think that a sidebar image banner link is a pretty good perk (we’ll even make it for you).  Plus, you just can’t beat extra chances to win stuff.

Click here to read more, or start pledging!

One last thing:  Our writers are not a closed group of friends; they are anyone and everyone who wants to write RPG articles and make a few bucks for it.  Stuffer Shack has always been a huge supporter of authors and RPG blogs, and this is one of our ways of supporting the industry.

Chris Stevens

Making Undead Scarier, Part 4: The Lich!

 Posted by on February 13, 2017  Filed as: Character-Building  2 Responses »  Topic(s): ,
Feb 132017
 
Making Undead Scarier, Part 4: The Lich!

Liches are common threats found in many types of RPG games. Unfortunately, it’s far too easy for the GM to roleplay them in a simplistic manner, as simple monsters to vanquish, giving them no backstory or interest, and an opportunity for world building is lost. But by making them unique, giving them unfamiliar and difficult to destroy phylacteries, giving them unique places to find them, [Read the article]

Feb 062017
 
Character Connection = Player Satisfaction

It’s throwback-time, where we revisit an awesome article from years ago… I don’t think I’m being overly presumptuous when I say that most, if not all gamers want to play a great character.  I’m not necessarily talking about playing some super powerful, mega bad-ass; I’m talking about a character that is something more than just a collection of stats and abilities running around doing stuff. [Read the article]

Fostering Trust In Your Players

 Posted by on January 21, 2017  Filed as: Better Gameplay?  9 Responses »  Topic(s):
Jan 212017
 
Fostering Trust In Your Players

It’s throwback-time, where we revisit an awesome article from years ago… I have not played in many groups.  That stands to reason that I have also not experienced many GMs.  However, even with this shortfall, I feel that I have learned, like tons, from my current GM, which has made me appreciate “the game” more and more.  One thing that is just such a breath of fresh [Read the article]

Jan 162017
 
Maximum Tool’age, for running the BEST gaming sessions…

In order to make the best furniture that they can, a carpenter learns how to use several different tools, and then puts those tools in their toolbox.  When woodworking, they simply pull out the tools that best help them get the job done – and with a greater selection of tools to choose from, they’ll make a better quality product. It’s the same thing for [Read the article]

Jan 122017
 
What's the Opposite of Optimized?

It’s Throwback-Thursday, where we revisit an awesome article from years ago… I find devoted (read as, crazy) power gamers perfectly adorable.  It’s funny how they will spend so much time reading rules, seeking synergy, and comparing characters on message boards.  The goal, as far as I can tell, is to make sure that the stats, attacks, damage, and checks are all as humongous as possible.  [Read the article]

Jan 092017
 
Making Undead Scarier Part 3: Intelligent Corporeal Undead:  Vampires & Vampire Spawn

Vampires and their spawn are common threats found in many types of RPG games. Unfortunately, it’s far too easy for the GM to roleplay them in a simplistic manner (as simple monsters to vanquish) giving them no backstory or interest, and an opportunity for world-building is lost. But by giving them a culture, examining vampires from around the world, reducing or changing their weaknesses, and [Read the article]

Jan 052017
 
The GM is not a player, or is he?

It’s Throwback-Thursday, where we revisit an awesome article from years ago… You know the drill: A group of gamers get together, one’s a GM and the rest of us are players. The GM makes the monsters – we kill them. He makes the NPCs – we steal from them. He makes the traps – we get trapped by them. He designs the adventures – we [Read the article]

Jan 022017
 
Making Undead Scarier Part 1: Incorporeal Undead:  Ghosts, Shadows, Wraiths, & More

Ghosts. Shadows. Spectres. Wraiths. These incorporeal undead (and many more) are common threats found in many types of RPG games. Unfortunately, it’s far too easy for the GM to roleplay them in a simplistic manner, as simple monsters to vanquish, giving them no backstory or interest, and an opportunity for world building is lost. But by knowing their abilities and distinctions, as well as giving [Read the article]