Charisma Keller

Charisma is a self-proclaimed Gran Tourismo champion, and swears that it’s official (or that it should be). She loves strength and beauty, so she usually tries to combine the two. Her characters are confident, humble, foolish, and heroic, and has named at least two of them after her favorite drink, the Lemon Drop. Oh yeah, her favorite muscle car would be the 67 GT-500E.

Jan 052017
The GM is not a player, or is he?

It’s Throwback-Thursday, where we revisit an awesome article from years ago… You know the drill: A group of gamers get together, one’s a GM and the rest of us are players. The GM makes the monsters – we kill them. He makes the NPCs – we steal from them. He makes the traps – we get trapped by them. He designs the adventures – we [Read the article]

Nov 162014
The Friendly Bar Room Brawl, Revised!

So, I wrote up an encounter a while back that was pretty fun for our group. As a post here at Stuffer Shack, it was also generally well-received by our readers. However, I won’t post a link to that Brawl encounter, because I’ve revised it – so it’s a million times better!

The Friendly Bar Room Brawl

 Posted by on November 2, 2011  Filed as: Steal this Encounter  6 Responses »
Nov 022011
The Friendly Bar Room Brawl

*Edit: This awesome encounter has been revised. Go here to check it out! How many times have you watched a bar room brawl on TV and thought, “Cool. Too bad it doesn’t happen like that in real life.”? Well, I usually say, “Cool. Too bad it doesn’t happen like that in RPGs.” Now it does! Introducing the Friendly Bar Room Brawl! Use this encounter any [Read the article]

PVP is cool. …I mean, NOT cool.

 Posted by on January 29, 2011  Filed as: Better Gameplay?  16 Responses »  Topic(s):
Jan 292011
PVP is cool. ...I mean, NOT cool.

When I sit down at a gaming table, I want to crush your enemies, see them driven before you, and to hear the lamentation of their women… err I mean, I just watched Conan the Barbarian and felt tingles in my wingles.  What a great movie, right?  And the music, inspiring. Anyway, as I was saying, when I sit down at the gaming table, I want to [Read the article]

Using Henchmen to Help PCs in a Fight

 Posted by on January 22, 2011  Filed as: Better Gameplay?  5 Responses »  Topic(s):
Jan 222011
Using Henchmen to Help PCs in a Fight

So, I was reading a great article over at Dungeon’s Master about adding Henchmen to your 4E game, and I was reminded of a game I played in a while back… Our PCs had gathered henchmen followers and used them to help us in a large battle – not a “thousands of soldiers endlessly hacking away at each other,” but a “these prisoners are asking [Read the article]

Oct 202010
$700 in Product for $25. I'd Help That Charity.

So, have you done your good deed for the day?  If not, how about you donate $25 to Doctors Without Borders?  You’ll get $700 in downloadable RPG products, but more importantly, you’ll be helping those who are in a lot worse condition than yourself. Can you imagine not having electricty in your home? Can you imagine not having running water in your home? Can you [Read the article]

Sep 082010
Charisma - What is it Good For?

Written by Charisma Keller and Dixon Trimline. To quote an article by Dixon Trimline that I love very much (the article, not Dixon Trimline… ok, and Dixon Trimline), “The power gamer is earnest in his approach to the game, in the same way that an evangelical is earnest about saving souls.” Such a player will look at the stat for Charisma and ask, “What good [Read the article]

Jul 042010
Fostering Trust In Your Players

I have not played in many groups.  That stands to reason that I have also not experienced many GMs.  However, even with this shortfall, I feel that I have learned, like tons, from my current GM, which has made me appreciate “the game” more and more.  One thing that is just such a breath of fresh Alpine air is that I never have to worry about not trusting [Read the article]

Jun 252010
Escape from Deepground - Steal this Adventure

The characters have each been individually found guilty of crimes that they have indeed committed. They’re sent to an underground prison, which they must escape from. Have each player make his character with a specific crime that he has committed (one not punishable by death, but severe enough to warrant life in prison). These crimes serve as excellent back-stories, as well as possible future adventures/issues [Read the article]