Charisma Keller

Charisma is a self-proclaimed Gran Tourismo champion, and swears that it’s official (or that it should be). She loves strength and beauty, so she usually tries to combine the two. Her characters are confident, humble, foolish, and heroic, and has named at least two of them after her favorite drink, the Lemon Drop. Oh yeah, her favorite muscle would be the 67 GT-500E. Profile Page / Article Portfolio

The Friendly Bar Room Brawl

 Posted by on November 2, 2011  Filed as: Steal this Encounter  6 Responses »
Nov 022011
 
The Friendly Bar Room Brawl

How many times have you watched a bar room brawl on TV and thought, “Cool. Too bad it doesn’t happen like that in real life.”? Well, I usually say, “Cool. Too bad it doesn’t happen like that in RPGs.” Now it does! Introducing the Friendly Bar Room Brawl! Use this encounter any time your players are in a bar, and you want some good old-fashioned [Read the article]

PVP is cool. …I mean, NOT cool.

 Posted by on January 29, 2011  Filed as: Better Gameplay?  16 Responses »  Topic(s):
Jan 292011
 
PVP is cool. ...I mean, NOT cool.

When I sit down at a gaming table, I want to crush your enemies, see them driven before you, and to hear the lamentation of their women… err I mean, I just watched Conan the Barbarian and felt tingles in my wingles.  What a great movie, right?  And the music, inspiring. Anyway, as I was saying, when I sit down at the gaming table, I want to [Read the article]

Jan 222011
 
Using Henchmen to Help PCs in a Fight

So, I was reading a great article over at Dungeon’s Master about adding Henchmen to your 4E game, and I was reminded of a game I played in a while back… Our PCs had gathered henchmen followers and used them to help us in a large battle – not a “thousands of soldiers endlessly hacking away at each other,” but a “these prisoners are asking [Read the article]

Oct 202010
 
$700 in Product for $25. I'd Help That Charity.

So, have you done your good deed for the day?  If not, how about you donate $25 to Doctors Without Borders?  You’ll get $700 in downloadable RPG products, but more importantly, you’ll be helping those who are in a lot worse condition than yourself. Can you imagine not having electricty in your home? Can you imagine not having running water in your home? Can you [Read the article]

Sep 082010
 
Charisma - What is it Good For?

Written by Charisma Keller and Dixon Trimline. To quote an article by Dixon Trimline that I love very much (the article, not Dixon Trimline… ok, and Dixon Trimline), “The power gamer is earnest in his approach to the game, in the same way that an evangelical is earnest about saving souls.” Such a player will look at the stat for Charisma and ask, “What good [Read the article]

Jul 042010
 
Fostering Trust In Your Players

I have not played in many groups.  That stands to reason that I have also not experienced many GMs.  However, even with this shortfall, I feel that I have learned, like tons, from my current GM, which has made me appreciate “the game” more and more.  One thing that is just such a breath of fresh Alpine air is that I never have to worry about not trusting [Read the article]

Jun 252010
 
Escape from Deepground - Steal this Adventure

The characters have each been individually found guilty of crimes that they have indeed committed. They’re sent to an underground prison, which they must escape from. Have each player make his character with a specific crime that he has committed (one not punishable by death, but severe enough to warrant life in prison). These crimes serve as excellent back-stories, as well as possible future adventures/issues [Read the article]

Rules Lawyers – Raising the Bar

 Posted by on May 30, 2010  Filed as: Better Gameplay?  6 Responses »  Topic(s):
May 302010
 
Rules Lawyers - Raising the Bar

The rules lawyer knows the ins and outs of the game system like I know the curves of every turn in Gran Tourismo. It’s their specialty, their baby, their forte. Give them the opportunity to throttle into the turn… er, I mean spout out a rule infraction, and they take it. Meaning, the referee is not always the gamemaster. On my first session with a [Read the article]