Adventure RPG for Kids 6-8 Years Old

The Adventure GameAs a long-time gamer and a father of a six year old daughter, I’ve been wanting to introduce her to role-playing games for a long six years, and although I’ve tried a couple times rolling dice with her to decide where the story we’re telling goes, I hadn’t tried running an actual game for her and her friends, until now.

Continue reading “Adventure RPG for Kids 6-8 Years Old”

Arkham Halloween Free PDF Download

CostumesMy favourite day of the year is Halloween and horror is my favourite RPG genre. So, it’s probably not surprising that I generally run something horror themed around Halloween. Very often, I create something original to run for Halloween.

Last year I created Arkham Halloween, a scenario in which you play ten year olds on Halloween night, intent on investigating a creepy old guy and his strange old house. I was able to run it a couple times and had a great time.

It’s designed for one night’s play, about three to four hours and is yours for this Halloween to enjoy. Continue reading “Arkham Halloween Free PDF Download”

The Friendly Bar Room Brawl, Revised!

So, I wrote up an encounter a while back that was pretty fun for our group. As a post here at Stuffer Shack, it was also generally well-received by our readers. However, I won’t post a link to that Brawl encounter, because I’ve revised it – so it’s a million times better!

Hi, there! Long time no see! Well, I’m back – and I have a revision to make…

Bar BrawlSo, I wrote up an encounter a while back that was pretty fun for our group. As a post here at Stuffer Shack, it was also generally well-received. However, I won’t post a link to that Brawl encounter, because I’ve revised it – so it’s now a million times better!  [New rules are below…]

The last time I ran the Bar Room Brawl encounter, it just seemed to be missing something.  So, on a whim, I changed the rules.  The result was overwhelmingly the most fun encounter of our entire Rise of the Runelords campaign, and that campaign lasted well over a year!  How did I change the encounter?  By having the players interpret and dictate how the bar fight went down…  It was simply a blast… easily the most fun we’ve had in a while.

The Friendly Bar Room Brawl can take place for any reason. Do the characters have some downtime with nothing else to do? Are they meeting someone important and a brawl is a great interruption? Or is there an NPC or new PC that needs to be introduced to the group? Whatever reason, there’s always room for a Friendly Bar Room Brawl!

I’m including this encounter as a Word document that you can conveniently download and print for your game…

The Friendly Bar Room Brawl, Revised!

This is a semi-friendly fight – as soon as knives, guns, lasers, or fireballs come out to play, the fight either stops – or becomes a standard combat encounter. That’s up to the GM and the players to decide, but hopefully it doesn’t come to that.

     Rules:

  1. The brawl starts with the player on the left of the GM (or with whichever PC started the fight).
  2. The player makes a simple Strength, Dexterity, or Agility roll against an average target number (average target number for the group so that – in theory – they hit half of the time). The GM must keep track of the number of successes and the number of failures.
  3. Regardless of whether the PC succeeded or failed, the player rolls a d20 and compares the result to the chart below. If the player had succeeded in his attack roll, he/she must describe how they successfully kick ass that round while referencing the clue in the chart. If the player had failed in their attack, they must likewise use their clue to describe their failure. [“Oh crap! Well, I try to kick the big guy, but I slip on some ale and land flat on my back!”]
  4. Each player character in the bar gets a turn. When one player is done with their turn, the player on their left goes next. No NPCs or enemies get turns; only the player characters. When all of the player characters have gone, a new round starts.
  5. If there are only 2 or 3 players, there must be 6 rounds of brawling. If there are 4 players, there must be 5 rounds of brawling. 5 players = 4 rounds, and 6 or more players = 3 rounds of brawling.
  6. When the appropriate number of rounds have been completed (6, 5, 4, or 3), the brawl ends. If the players have equal or more successes than failures, they win the brawl. Otherwise, they lose! Here’s the kicker… it’s up to the players to decide the outcome of the fight. Do they make new friends? Do they make new enemies? Do they gain information or gear? Do they lose gear? Is the building even still standing? Make sure you and the players describe the aftermath. It should be fun and helpful in some way!

     D20:

  1. Your turn involves the bar, front door, or window. How?
  2. You succeed or fail because of a non-combatant. How?
  3. Your turn involves an animal [WTF?]. How?
  4. Either you or your opponent is unbelievably unlucky. What happened?
  5. How, exactly, did you humiliate your opponent (or get humiliated)?
  6. Your turn involves a drink, pitcher, or bottle. What happened?
  7. Your turn involves a stool, chair, chandelier, railing, or table.
  8. Your turn involves someone REALLY big, or REALLY small, and it’s quite humorous or pathetic.
  9. Your turn involves the worst brawling wound ever, one that lasts for days.
  10. How, exactly, did you just make a friend?
  11. Your turn involves a server, bar wench, or bartender. How?
  12. You or your opponent does or says the dumbest thing – something that does not belong in a bar fight. What was it?
  13. Your action (or your opponent’s) is pathetic. How pathetic, exactly?
  14. How, exactly, did you demoralize your opponent (or get demoralized)?
  15. Your turn is uncharacteristically challenging and insane. Why?
  16. The outcome of your turn is a direct result of the previous player’s turn. How?.
  17. How exactly did you taunt your opponent? And what happened?
  18. What happened that gave the player on your left a +2 bonus or penalty on their next turn?
  19. Someone just got knocked the eff out! How?! If it was you, this counts as two failures. If it was your opponent, this counts as two successes!
  20. Either you or your opponent is the ultimo badass. Explain why. Also, this counts as either two successes or two failures! And… either a +2 or -2 penalty for the next player’s turn!

Download the Word Document Brawl Rules.

The Last Christmas in O’Hare – Fiasco Playset

Fiasco is wonderful story game from Jason Morningstar and Bully Pulpit Games…

Fiasco is wonderful story game from Jason Morningstar and Bully Pulpit Games. In it you portray less than great people with poor impulse control in spiraling situation. The whole thing last for a couple of hours and can be an absolute blast.

This Holiday season, I got you fine folks a present. The Last Christmas in O’Hare is a brand new Fiasco playset. It should be good fun for anyone who enjoys movies like Die Hard, has ever had to try to fly through O’Hare, or just enjoys smut. Just make sure to play it before the world ends.

WARNING: This playset is Not Safe For Work. It contains horrible things and should not be shown to children. If you read it and decide a sibling might enjoy it, mention it casually. Do not play it with your sibling or shit will get weird!

Download the PDF here. You can also purchase the PDF of the Fiasco core rules here.

THE SCORE

O’Hare airport is a mess. It’s the 4th busiest airport in the world, so crowds of people pass through every day from all over the world. It’s not even that people want to go to Chicago. They don’t. It’s just a decent place for connecting flights.

Maybe decent isn’t the right word.

Tonight is Christmas Eve, and the sky is as full of planes as Union Station is full of trains during rush hour. The snowstorm is getting worse, grounding all flights until the morning and unceremoniously stranding several hundred people.

And then there’s that whole “end of the world” thing that’s supposed to happen any time now. I don’t know about any worldwide cataclysm, but all that anger and confusion should make it easy to pull a fast one.

It’ll be the last Christmas for at least one sap here. What a shit place to die in.

Savage Worlds NPC Sheet

I’ve been playing a lot of Savage Worlds lately, and I have to say… it’s been growing on me…

I’ve been playing a lot of Savage Worlds lately, and I have to say… it’s been growing on me.  When the opportunity came up for me to run a two-shot adventure, I (of course) went all-in.  Next week I’m going to have a lot of NPCs and enemies for the players to interact with, and I wanted to use something a little bigger than the typical Savage Worlds 3×5 NPC sheets.  So, I made these.  They even have the Savage Worlds FAN logo.  Woo-hoo!  Officially unofficial!

Savage Worlds NPC Sheet

I just made some bad guys using this sheet, and I’m really digging it.  I can already tell that I’m going to use the heck out of them.  What do you think?

Download the PDF:
Savage NPC Sheet

This download references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

Solo Trap: Rolling Boulder Gauntlet (steal this encounter)

Oh darn…

Here’s another submission for Stuffer Shack – I guess it falls under Steal This Encounter. It’s a solo trap that I ran with great success in my own campaign.

To make the best use of this encounter, it is being presented as a PDF.  There’s a lot of good info to help run this trap, including use of several obstacle/hazard stat blocks, and even a record of how this played out in testing.

Enjoy!

Download the PDF: Rolling Boulder Gauntlet

Negotiations at the Temple of Blood – Steal this Encounter

In an abandoned village, off a road rarely traveled, rests a temple forgotten by all but a select few. The temple was once a place dedicated to the gods of good and protection, and in such a small community, it served as the center of daily life. These days it only sees activity two nights a month. That is when the vampire lord Andragen conducts business.

Negotiations at the Temple of Blood is a level 22 encounter for D&D, 4th Edition. It includes a map, a skill challenge, and a brand new solo monster. It was originally submitted to A Walk in the Dark as part of their solo contest series. While I didn’t take home the prize, I hope you still find use for it in your game. It has been edited from its original submitted version with two new optional rules, which I believe should make the encounter more dynamic.

You can download the encounter here.

Brother Laurence of the Chizoba Sect – Steal this Major NPC (download)

Please welcome The Id DM, and his first submission at the Shack.
Download the PDF: Brother Laurence of the Chizoba Sect

History

Long before being known as Brother Laurence, the man currently a pillar of the community, he was known by his birth name, Kayin Erslad. Kayin’s mother, Dina, stayed at home most of her life caring for her five children. Kayin’s father, Laurence, was a quiet man who performed what labor he could to provide for his growing family. Kayin’s childhood was uneventful and quite normal in a small farming community. He was provided basic education and started to work in the surrounding fields as a teenager.

Around this time, a plague ravaged the countryside. The unknown source of the plague left the people of the region defenseless, and the majority of Kayin’s town was felled by illness. Kayin’s mother was the first of his family to be taken by the plague. He watched his father care for her broken body in the days leading up to her death. In the following months Kayin’s siblings departed the mortal world one-by-one. Finally, his father was struck with sickness and it was clear Kayin would soon be alone in the world.

Kayin was sitting by his father’s side during the moment of his death. Before passing on, Laurence spoke to Kayin in a weak voice, “Son, leave this place and never look back. Remember us, but you were spared for a reason. The gods must have wondrous things in store for you.” The deaths of family left Kayin a teenage orphan; not knowing what to do or where to go, he drifted throughout the kingdom surviving. Inheriting great strength from his father, he earned a meager income by performing odd jobs and challenging manual labor over the span of several years into young adulthood. He roamed the kingdom lost for approximately 15 years. It is rumored that he engaged in unsavory mercenary activities, but no proof of those actions remains on record. He does not freely speak of this time in his life, and only his first mentor knows these facts from his past.

During a cold and rainy evening, Kayin sought shelter in a local temple. Penniless, fatigued, sick and severely malnourished, Kayin’s spirits were never lower; he passed out in a pew inside the temple and was found the next morning by Abbott Ciro. Kayin was administered care and provided with hot meals throughout the next week as he was nursed back to health. Kayin was disoriented in those first days, but Abbott Ciro spoke with him when he was finally coherent.

“Son, you’ve been through so much. The gods have guided you to us. They must have wondrous things in store for you.” Even in his stupor, the words dropped like an anvil inside Kayin’s heart. They were the same words his father spoke to him the night he died. Tears rolled down Kayin’s face as he wept, lamenting the loss of his family and his directionless life. Abbott Ciro provided a listening ear, “You want a different life. We can help you find one. I offer this opportunity to you, which you can refuse without punishment.” Kayin was ready to start the next chapter of his life, and accepted Ciro’s offer to be educated at the temple.

Kayin took his father’s name, Laurence, and immersed himself in his studies. He excelled in his training to become a Cleric. His strength and compassion forged by his personal tragedy made him a natural warrior-healer. Abbott Ciro honed Laurence’s skill and guided him through his personal anguish. Laurence completed his training and became a member of the famed Chizoba Sect, a religious-military order that provides spiritual guidance, law enforcement and protection in the kingdom.

Laurence relished the opportunity to perform good works across the kingdom. He quickly made a name for himself in a variety of skirmishes. But it was not until the Battle of Fayden Hill where he found greatness. A powerful necromancer, Vilmer the Dark, terrorized the area with a growing horde of undead creatures. The Chizoba Sect responded to the crisis and sought out Vilmer’s lair. The order dispatched on the mission was quickly overrun by the sheer number of undead creatures, but Brother Laurence charged through the masses of undead warriors and delivered a killing blow to Vilmer the Dark. As Vilmer fell, so did his warriors, but Laurence bears a massive scar down the right side of his face from the conflict.

After the Battle of Fayden Hill, Laurence was honored in the Chizoba Sect and granted the title of Brother, which he hold proudly to this day. Over the years, he has elevated his status within the organization and is the leader of the Chizoba Sect in the seaside town of Poormina, a bustling community in constant need of both spiritual guidance and law enforcement.

Current Lifestyle

Brother Laurence resides in the seaside town of Poormina, and can routinely be found attending to patrons in the Temple of Dawn, a place of worship. He continues to serve the Chizoba Sect as a mentor to young members and other adventurers. He pledges allegiance to the gods and works to shine their light throughout the town of Poormina and the greater kingdom on a daily basis.

He no longer participates in military missions for the Chizoba Sect, having retired from active service years ago.  He lives in a modest room in the back of the Temple of Dawn. He has a rich history of relationships with a wide variety of characters in town, including more unsavory elements. Many of these relationships were built up during his days as a battle cleric and enforcing the kingdom’s policies in the growing town of Poormina.

He travels to the capital city once or twice each year for an audience with the leader of the Chizoba Sect for the kingdom, High Priest Adamar. Brother Laurence often has to defend Adamar and the policies of the Chizoba as they have been called into question in recent years. Many in the kingdom see the religious-military organization as unnecessary and their tactics imposing. Growing resentful of the Chizoba Sect is making the daily operations in the Temple of Dawn more difficult for Brother Laurence. His kindness and devotion to the residents of Poormina have spared him from any ugly incidents, which have been reported elsewhere in the kingdom against members of the Chizoba Sect.

Appearance

Brother Laurence is a 6’1” Human male. He remains well-built and athletic even for his age of 58. He is mostly bald and typically found in his red, yellow and white Chizoba Sect robes. His most prominent feature is the scar that runs down the right side of his face. The scar starts above his eye and slashes down the side of his face. The scar gives Brother Laurence a grizzled look, and his hawkish eyes can instill a sense of power if he is irritated and glares in someone’s direction. However, the grizzled exterior is usually softened by his gentle disposition and patient personality. His voice drips with the experience of a man that has seen many a dark day and lived to talk about it.

Personality

Brother Laurence is primarily focused on caring for the citizens of Poormina and the patrons in the Temple of Dawn. He continues to educate new members of the Chizoba Sect and mentor them along their own quests. His patience and openness can at times be his undoing, as he gives everyone – even the most unworthy – an opportunity or two to fail him. However, his compassion and empathy have gained him a countless number of allies inside Poormina and across the kingdom. Some of his most trusted allies are those that would be considered criminals by most people; there are rogues and other scoundrels that will drop their current activities in a second to respond to Brother Laurence’s call for assistance.

His loyalty and understanding makes his criticism sharp and powerful. Brother Laurence rarely raises his voice, but his tone takes on such a serious edge of disappointment when he is displeased that it cuts deeper than any outburst of yelling could match. He ignores many of the political issues that surround his position within the Chizoba Sect, dealing with High Priest Adamar only when required. He is personally conflicted about the role of the Chizoba Sect in government, but keeps these thoughts to himself as he does not wish to clutter the minds of the patrons in the Temple of Dawn or his young students. He believes that he owes his life to Abbott Ciro and the Chizoba Sect, and he will protect the institution even though he has private misgivings.

Application to Campaign World

Brother Laurence and the Chizoba Sect can be applied in multiple ways to a campaign setting. First, Brother Laurence can function as a hub for a wide variety of missions for the player characters. His veteran status of previous conflicts means he holds valuable knowledge of enemies and dangerous territories in the kingdom. When starting a new campaign, Brother Laurence can serve as the primary mentor for one or more player characters in the campaign world if they have a religious or divine background. He could also serve as an interesting mentor to a player character such a thief or rogue by trying to teach the character to change his or her way; or use that player character’s skills for a greater good. If the party develops a fondness for Brother Laurence, then he could later be placed in some danger where the party needs to act to in order to rescue him.

Second, the Chizoba Sect could be used as a constant backdrop in a campaign world. The political ramifications of a religious-military organization having such a close audience with the leader of the kingdom can unfold in many interesting directions for player characters to work through during a campaign. The Chizoba Sect is a highly structured and organized religious order spread throughout the kingdom. Each town features numerous Chizoba meeting halls and churches with extensive rituals and doctrine. Crimes are not only seen as a violation of law but also a violation of the gods, and punishments are swift and severe. The moral authority wielded by the Chizoba permeates all corners of the kingdom and assists to retain order as the population explodes.

For example, one possible thread through the campaign is increasing dissent toward the Chizoba Sect:

A cultural revolution is threatening to shatter the power of the Chizoba Sect in the kingdom. Every day, more people question the methods of the order while the growth of science and innovation has changed beliefs that were previously considered dogma. Whispers have filled the air most recently regarding the Chizoba’s response to this challenge. Leaders in art, science and other disciplines have departed the kingdom. Whether they are fleeing persecution or being silenced by an arm of the Chizoba is unknown. Members of the Chizoba have become fragmented themselves between those that hold fast to the traditional doctrine and those that are more willing to accommodate the changing times.

Final Notes

The art for Brother Laurence was a commission completed by Grant Gould, a licensed artist for Lucasfilm, Topps and other companies. I informed him of the character’s background and said, “Basically, can you give me a more badass version of Pete Postlethwaite from Romeo + Juliet?” He delivered in spades, and completely captured the look for Brother Laurence.

Last, please visit my site, The Id DM, and read the article about how to use NPCs to build the campaign world for players for more thoughts on how to utilize characters (like Brother Laurence) to bring life and flavor to your campaign.

Download the PDF: Brother Laurence of the Chizoba Sect

The Challenge of Asmodeus – Steal this Adventure (download)

It was three earthen years after Obad-Hai’s death, before any proper link was known to the infernal hells. Asmodeus, in his scheming, offered up the archdevil Levistus to take the fall. While the gods bickered among themselves as to the proper course of actions, more powers were drawn in, while others fell to hidden blades. The Divine War raged, they entered all the planes, and the sides were never clear. When enough people were laid dead, Asmodeus’ plan was finally clear. He had bound some of the power of the Far Realm and would reshape the universe in his image . . . by destroying it.

– From the Journal of General Wolfgang James

The Challenge of Asmodeus is a one-shot adventure for 4-6 characters of 30th level. Use it as a break from your regular campaign, an excuse to test an epic level build, or just a fun way to kill 3 to 5 hours with friends!

Download the PDF: The Challenge of Asmodeus