Not too long ago, the player characters went up against Paramour, a cyber-assassin that outclassed them in every way. She had been a thorn in their side for several weeks, and they finally took the bait. This was a fight in which the players knew that I would not be pulling any punches.
To start it off, they shot a grenade that she was holding – and of course it blew up, because that’s cool. She ended up being Shaken, but with a destroyed cyberarm. I gave her a -2 Parry, but she still had cool cyberware and a bad-ass heavy pistol. The PCs were almost Seasoned, while she was Legendary +3 extras.
The fight was intense. In attempting to escape, she took out half of the PCs (incapacitated). This turned the tide in her favor, so she maliciously decided to press the attack against the rest of the group. Double taps, Bennies, wild attacks, sniping, full-auto, Bennies, explosions, single-shot, more Bennies, acrobatics, blood-n-wires… you name it, it happened, and it was glorious. In the end, the PCs beat her, but just barely (and they certainly had the injuries to show for it). In that fight we didn’t stop to look up rules, but we weren’t winging it, either. It just… worked. Continue reading “Why I love Savage…”

