ONLY TWO DAYS LEFT TO ENTER! (Today & Tomorrow)

All right, now is the time to submit your site for the 2013 RPG Site of the Year contest. You have a blog, right? You want people to know about it, right? Well, then enter it into the contest (for free!) before it’s too late!

There’s plenty of gaming blogs out there, but there’s so many more gamers out there looking for gaming blogs to read. This contest is simply a way of connecting those readers to a blog that fits their style. AND, it’s an opportunity to hand out tons of cool prizes!

p.s. If you don’t have an RPG blog, but you do have one that you visit often, ask them to enter the contest (if they haven’t already).  Hey, if it’s your favorite blog, chances are good that others will like it as well.

SOTY Shield 2013

Introduction / FAQ
Prizes
Submissions
Submit your Site
Schedule
Rules
Judges

The 2012 SOTY Award
The 2011 SOTY Award

Prize #5: Pulp! The RPG…

Beer Star Games is sponsoring the RPG SOTY with a package of their latest products. First up is Pulp! Fantasty: Estia the Isle of Giants. We’re going to send you a physical copy of the book from the first print run on Lulu (it’s got nice paper).

Yeah. . . that guy's big and angry.
Yeah. . . that guy’s big and angry.

Estia is a wild land filled with undiscovered creatures and hidden dangers. The given goal of this adventure is a simple one: acquire an artifact of the Old Ones for study. Players control powerful heroes from the very beginning, but death always lurks only a few bad rolls away. The players have the freedom to pursue their goals in any style they see fit: aggressive combat, silver-tongued diplomacy, or elaborate scheming. The Pulp! system supports these modes of play with ease, allowing you to switch from one of these tactics to another without stopping the scene to reference a separate set of rules.

Includes:

  • The Pulp! Core rules
  • Background on the Gamer Assembly’s Shattered Seas World
  • Hooks for grabbing players
  • Instructions for Adventure Play and a Random Encounter mode using the Estia Card Deck
  • A preconstructed adventure “Remnants of the Old Gods”
  • A Bonus Bestiary

It’s everything you need and more to get started playing Pulp!

However, there is something else. Something that you don’t need but you’re sure to love. The new Estia Card Deck! (coming soon for purchase).

See. They do exist!

The Estia Card Deck contains 50 beautiful black & white cards featuring the gloriously condensed Pulp! mechanics. This deck has every PC, NPC, Hazard and treasure contained with Estia the Isle of Giants plus more. Each card has it’s own art and  their rules (or suggestions for cards like locations).

With the deck in hand, and an understanding of the core rules, Estia becomes the quintessential portable RPG. Just grab the deck, deal out some characters and keep the rest for your greedy GM self. You can flip through the deck and pick out exactly which elements you want to use. If you’re mad as a hatter like me, you’d rather just shuffle the deck and see what comes out on top!

Coloring the pictures is fun for adults!

Perhaps my favorite part of the cards is that they are dry erasable. Grab a few, thin, white board markers and you don’t need to waste any scrap paper. Keep track of changing attributes, assets and complications right on the cards!

Find these and more on the Pulp! website.

Sgt. “Axecutioner” Vorell – steal this warlord

In years past, Sgt. Vorell was just a lad tagging along with an adventuring group – a henchman, really.  Throughout his younger years he’s seen and done a great many things.  There were goblins and orcs, zombies and werewolves, and even dungeons and dragons – he has seen and done quite a lot indeed.  As a henchman, however, he rarely received any notoriety or fame, but no matter – he did his job and he did it well.  He liked being part of a team, a group of heroes.  Sure, he was “just” a henchman, but that in itself is still an important responsibility.  He’s not just helping to protect his heroic patrons, but also helping to protect the land and populace as well.

In fact, while his particular actions and deeds did not garner much attention among the population, there was one deity who did take notice, and began following his exploits in the latter years of his career.  It wasn’t his hardiness, or skill with a weapon; it was his actions and words themselves that made such a deity pull interest.  Vorell had a kind heart and a steadfast set of morals, the kind any man or woman could aspire to have for a lifetime, but never fully attain – and he had them in spades.

In a bit of irony, though, he ended up being the last to survive amongst his band of mighty heroes.  Where his great warrior and wizard patrons fell gloriously, he barely survived, only to mourn and bury them.  In his battered heavy armor and bloody long-axe, he set off for the nearest town.

With the loss of his patrons – his friends, he decided to retire.  Well into his middle age, he took up a post as a town guardsman in Sandpoint.  The sheriff welcomed his experience, but Vorell really just wanted to relax in an easy job… he was tired.  He’d run the gauntlet of heroic adventures for twenty years and felt it was time for the younger lads and lasses to take their turn.  Of course, his post of choice was that of a town guardsman, as he still had a little trouble shaking that need to protect others.

Within a month of his new post, his patrol came across a small pack of orcs.  For some reason, this pack had a lone orc (possibly from another tribe) shackled, and was being led by another.  A fight erupted, and Vorell warned his younger partners to leave their prisoner alone, that he was not a target unless he picked up a weapon.  However, it wasn’t long into the fight that Vorell swung his long-axe wide, decapitating both his target and the prisoner.  This immediately caused his peers to give him the nickname, “The Axecutioner.”

Vorell didn’t like the events of that fight.  And he certainly didn’t want to be called “The Axecutioner.”  He knew full well that even if they let that orc go, that orc would kill them if given the chance.  He didn’t pity the death of the orc; just his error in letting the orc die.  “Betrayal, whether it is against others – or your very own morals and ethics, is still betrayal.”  Just two days later, Vorell cleaned up both his heavy armor and long-axe, bundled them carefully, and then put them away into storage.

The sheriff flat-out told him, “You are not retiring.”

To which he replied, “No sir. I’m promoting myself to Sergeant.”

Sgt. Vorell has been at this position for the last nine years, and every year he feels that he’s one year closer to bringing out his old armor and weapon, because a storm is coming, and he can feel it…

He just hopes his nickname doesn’t follow him out there…

~~~~~

Vorell is a character that was made up for our Pathfinder game.  Mechanically, he is a Paladin/Bard Multiclass, but most of his magical abilities are flavored as skills and leadership.  Divine intervention (thematically) is minimal.  Still, there is a divine presence in relation to Sgt. Vorell.  His patron deity has accepted his atonement, and (as soon as Sgt. Vorell is needed again) this deity is prepared to make him a Paladin.  All Vorell has to do is choose to get back out there…

Prize #4: Gamma World Deck of Many Things!

Roving Band of Misfits is sponsoring the RPG SOTY contest again this year, and they’ve included another cool prize! It’s an actual Deck of Many Things for Gamma World…

Gamma World Deck of Many Things

Artwork was done by Wes Hall, and the original project was created by Michael Robles.

Click to embignify
Click to embignify

If you have a gaming blog or gaming podcast, submit your site now for the 2013 RPG Site of the Year contest.  The one winner will receive all of the prizes, the RPG SOTY Shield, and (of course) the bragging rights!  Open submission lasts for exactly ten more days, so do it now before time runs out!

SOTY Shield 2013

Introduction / FAQ
Prizes
Submissions
Submit your Site
Schedule
Rules
Judges

The 2012 SOTY Award
The 2011 SOTY Award

Prize # 3 – Alea Tools!

A friend of mine bought a set of Alea Tools a while ago and raved about them.  However, I’d never seen them in person until a few days ago – and WOW!  They’re amazingly cool!  Talk about having useful gaming accessories…

With Alea Tools celebrating 10 successful and awesome years of business, they’ve sponsored the 2013 RPG Site of the Year contest.  If you have an RPG blog, sign up now to get in.  We only have two short weeks left for submissions.

Here is what you get from Alea Tools
for winning the contest!

Alea Tools Prizes12 Two-Inch Magnetic Markers

  • 2 Red
  • 2 Medium Green
  • 2 Orange
  • 2 Medium Blue
  • 2 Yellow
  • 2 White

24 One-Inch Magnetic Markers

  • 4 Red
  • 4 Medium Green
  • 4 Orange
  • 4 Medium Blue
  • 4 Yellow
  • 4 White

6 Status Bands

  • 1  Red – Bloodied
  • 1 Yellow – Flesh Wound
  • 1 Black – Unconscious
  • 1 Green – Poisoned
  • 1 White – Invisible
  • 1 Blue – Flying

1 Alea Tools 24 0z. Water Bottle

  • Food-safe
  • Top rack dishwasher-safe
  • BPA-free Tritan

If you haven’t been to their website, please check it out.  I’ve wanted to get my hands on some Alea Tools accessories for quite a while, and I’ll be surely be sad to see them go (but happy for the winner!).

Simplify your game - Alea Tools

SOTY Shield 2013

Introduction / FAQ
Prizes
Submissions
Submit your Site
Schedule
Rules
Judges

The 2012 SOTY Award
The 2011 SOTY Award

Prize #2: Nova Praxis RPG Hardcover, and PDFs of it and other books!

Voidstar

“Nova Praxis is a post-singularity sci-fi setting that explores transhumanism and post-scarcity societies against a backdrop of action, adventure, conspiracy and intrigue…

The types of scenarios Nova Praxis is designed for revolve around shady back room deals, corporate espionage, conspiracy and intrigue. The default assumption of the setting is that the characters are members of a crew of specialists who are able to sort of slip between the cracks in society.”

Submit your site for the
2013 RPG Site of the year contest!

I’ve been looking forward to this hardcover for quite a while.  It’s got two of my favorite things: (1) Sci-fi and (2) Fate.  Voidstar has been gracious to award both the hardcover and PDF of NOVA PRAXis, their latest RPG book.  Not only that, but they are also giving PDFs of their first two books (Stands of Fate and Stands of Power) to all five of the finalists!

“Strands of Fate contains everything you need to tell stories of adventure, action, horror, and intrigue set in any genre. Whether it’s classic fantasy, urban mystery, dashing super heroes, or far future action, this book is your guide.”

Voidstar

The book and PDFs have been donated for our 2013 SOTY contest. Thank you, Voidstar!  They’re a great gaming product, and will make an awesome addition to our contest winner’s collection.
SOTY Shield 2013

Introduction / FAQ
Prizes
Submissions
Submit your Site
Schedule
Rules
Judges

The 2012 SOTY Award
The 2011 SOTY Award

$50 Gift Certificate Donated by DriveThruRPG!

$50 Gift CertificateThe 2013 RPG SOTY is fast upon us!  If you haven’t heard, this is the third annual contest dedicated to roleplaying blogs.  The first two years were awesome…  plenty of sites entered both years, both prize packages were worth hundreds of dollars, and two very awesome RPG sites took the titles: Critical-Hits in 2011, and The Id DM in 2012.  Who will take it all this year?  I don’t know, but I do know that (among other things) they’ll be winning a $50 gift certificate from DriveThruRPG.

This download store is amazing.  It took me awhile, but I finally came around to the power of downloadable products, and DriveThruRPG has that in spades.  They have the largest and best selection, great prices, awesome sales and plenty of freebies.  What’s not to love?

If you haven’t been there (or haven’t been there in a while), go check it out!

Also, if you haven’t signed up for the contest yet, do it!  The deadline for Open Submissions is only a few weeks away!  [see below]

SOTY Shield 2013

Introduction / FAQ
Prizes
Submissions
Submit your Site
Schedule
Rules
Judges

The 2012 SOTY Award
The 2011 SOTY Award

The Professor – steal this Alchemist background

THE PROFESSOR

The ProfessorWhen The Professor was a child, his father would bring him along on trips to Sandpoint. Sandpoint was just a small town then, but it had a great and magnificent ancient tower, one that this boy liked to play near. He imagined many great knights and princesses once lived there, and since it was still standing, it must have seen quite a few battles. Oh, the imaginations of a child.

As an adult, The Professor has no home. His trade as an alchemist makes him a decent living (one that would be better if he would just settle down and join a guild), but it’s also that trade that allows him to travel the lands. He searches high and low for new and rare ingredients, and has gotten to know the lands (and sea) quite well.

Whenever possible, he always tries to include Sandpoint in his travels, if nothing more than to stir up and relish old memories. He’s grown quite fond of the town, and has come to know and befriend many of the locals. However, his latest venture has taken him directly to Sandpoint on purpose – as word of a giant blob ooze-like monster was said to have been seen in some ruins just outside Sandpoint’s border, to the east. A sampling of that specimen would do wonders for his work. He hasn’t found the ruins yet, and he’s not leaving until he does.

He DID work for a trade guild in Magnimar for awhile, but left abruptly after an incident in his lab. He doesn’t talk about what happened, but a noted few will tell you that he left a changed man…

Image by Larry Rostant

Coramyr, Son of Grimnir – Steal this Barbarian Paladin!

Coramyr grew up the spoiled prince of the Sunrunner Clan, located deep in the tundra and grasslands known to belong to the many barbarian clans there. He excelled in warfare and in a sense of justice, but had trouble in growing up inside, in showing the wisdom expected of his station and status…

Coramyr, Son of Grimnir
Chieftain of the Sunrunner Clan
by Craig Nelson

Coramyr grew up the spoiled prince of the Sunrunner Clan, located deep in the tundra and grasslands known to belong to the many barbarian clans there. He excelled in warfare and in a sense of justice, but had trouble in growing up inside, in showing the wisdom expected of his station and status.

This, and many more things, changed when Coramyr was sent along with a handful of other warriors to the Mother’s Womb, the heart of the grasslands, where hundreds of long mounds housed the cairns of ancient tribal chiefs and ancient kings, where the clear, strong spring of the grasslands spawned many rivers. He and his warriors went there because rumors had been told of foul tampering with the dead, and even hints that some were made to rise again.

Many desecrated cairns and bodies were found as they arrived, and they then stirred… Most of the warriors who came with Coramyr died at the hands of men long dead themselves.

Back at the longhouses of his people’s land, many foreign tribes usually loyal to the Sunrunners (the Windmanes, the Red Eyes, even the strange Moon Skins) attacked in the small of the dawn, betraying kindred oaths and even breaking traditions of bread and salt as guests within, rising with axes and swords and fire in hand to slay all.  From strong warriors to babes held close to women’s breasts, all but a few old women and children of Clan Sunrunner died that day.

Coramyr found himself having to grow up fast, sending his few remaining people far into the mountains to hide within winter caves there.

He vowed to die gloriously by confronting the enemy in single combat, but was turned from that path one night, when a mysterious and compelling dream took him further south to meet strange people and strange ways. This dream strangely turned him from hateful vengeance… Praying to Lysdanir and making a sacrifice of enemies and bison, he finally embraced his role as a warrior of his god, Lysdanir, the last Chief of his people.