It’s been a crazy few months for me since GenCon. This post is later than most GenCon posts you’ll see, but I think you’ll like it anyway…
One Campaign, Many Systems: An Experiment (Part VII) – Dread…
I’ve been chronicling an experiment I ran over the summer with my gaming group to play a different RPG every week, and try to keep a contiguous storyline going…
One Campaign, Many Systems: An Experiment (Part VI), Leverage!
I’ve been chronicling an experiment I ran over the summer with my gaming group to play a different RPG every week, and try to keep a contiguous storyline going…
The History of Star Wars RPGs Part 1: Star Wars d6
This is the first in a three part series on the history of Star Wars tabletop RPGs. In each post, I’ll be exploring each of the major Star Wars RPGs and discuss how they worked and how they affected both the roleplaying game industry and the Star Wars universe…
One Campaign, Many Systems: An Experiment (Part V)
I’ve been chronicling an experiment I ran over the summer with my gaming group to play a different RPG every week, and try to keep a contiguous story line going…
Why I’m Pro-Batfleck
Sometimes we can be a difficult group to please. And it makes sense. Whenever you take a franchise with multiple decades of history and mythology behind it and try to change it, those changes will inevitably rub some people the wrong way…
One Campaign, Many Systems: An Experiment (Part IV)
In Part I of this series, I laid out my plan to play through a series of RPG systems – one a week – over the summer. On top of that, I wrote about my gaming groups’ desire to maintain a single set of characters and therefore a cohesive story for the duration of the campaign…
Play-By-Post: a How-To (Now with 30% more hyphens!)
In the beginning of January, I began an experiment: to run a play-by-post D&D 3.5 campaign entirely through facebook messages, just to see how viable an option it is. I expected to play through just one scenario…
How to Teach Someone a Tabletop RPG in d6 Steps
My fellow gamer Benoit has a very interesting post here on Stuffer Shack called ‘How to Teach Someone a Boardgame in Six Easy Steps’. Due to popular demand I now bring you it’s sister article – all about the joys of Tabeltop RPGs…
How impractical has currency become in fantasy RPGs?
“We only keep track of money so we can buy better magic items.” I understand that it can be tedious to spend 5 cp on a meal when you’re saving up for a 20,000 gp item. I get that. But all that means is that money is indeed there just for purchasing magic items, and I guess that is what my problem is…
