Editorial

Aligning Expectations for D&D

Alignment has always been the sticky wicket of Dungeons & Dragons. It presents an objective set of labels to govern the inherently subjective nature of ethical and moral conduct. It’s adjudication – and even the value of its presence in the game – has long been debated, and will continue to be so long as it remains part of the game…

Reviews

CLOUD ATLAS sucks. No, wait…?

Cloud Atlas gave us a premise that spanned several different stories over the course of several different centuries, and to that I said, “BRING IT, BABY.” The premise of Cloud Atlas looks cool, and it sounds cool… but does it end up being super cool, or just super cold?

Editorial

The Next Epic, part four

Tradition and innovation have always been natural opposites, as one seeks to maintain an existing set of practices while the other seeks to revise them, or even create new practices entirely. For Dungeons & Dragons, tradition had been a much stronger motivating force until the advent of Third Edition, when innovation was given a much greater role during its design.