Alignment has always been the sticky wicket of Dungeons & Dragons. It presents an objective set of labels to govern the inherently subjective nature of ethical and moral conduct. It’s adjudication – and even the value of its presence in the game – has long been debated, and will continue to be so long as it remains part of the game…
Review: EVOLAND, the old-school / new-school PC RPG
I came across a PC game that brought me back to what got me hooked on video RPGs (games like Legend of Zelda from the Game Boy days or even Final Fantasy from the SNES days). With Evoland (from Shiro Games), new players will discover a bit of video game history and veteran RPG players will be taken back to amazing titles and memories…
50% off sale – ALL Exotic Mounts and Monster Minis!
For this sale, all of our Exotic Mounts and Monster Minis are just $2.99 or less! We currently […]
Running a one-shot RPG, and then fail happened
I had only a couple of days to get ready for this game, so I tried to squeeze as much as I could. I had been mulling over a new fantasy setting in my head for awhile, one that was influenced heavily by religion, so I figured that this was a perfect time to test it out. Unfortunately, it was the beginning of a long list of mistakes…
Review: Playing at the World
Playing at the World takes us on a fascinating journey to observe various factors that served to ultimately catalyze the creation of a new type of game with the creation of Dungeons & Dragons in 1974. This is the history of our hobby…
One Campaign, Many Systems: An Experiment (Part III)
In Part I of this series, I laid out my plan to play through a series of RPG systems – one a week – over the summer. On top of that, I wrote about my gaming groups’ desire to maintain a single set of characters and therefore a cohesive story for the duration of the campaign.
Jumping into D&D Next
Not too long ago, I participated in the Free RPG Day event Vault of the Dracolich. Determined to help out my local store (which I do often because they’re awesome), I signed up to DM for the event…
CLOUD ATLAS sucks. No, wait…?
Cloud Atlas gave us a premise that spanned several different stories over the course of several different centuries, and to that I said, “BRING IT, BABY.” The premise of Cloud Atlas looks cool, and it sounds cool… but does it end up being super cool, or just super cold?
The Next Epic, part four
Tradition and innovation have always been natural opposites, as one seeks to maintain an existing set of practices while the other seeks to revise them, or even create new practices entirely. For Dungeons & Dragons, tradition had been a much stronger motivating force until the advent of Third Edition, when innovation was given a much greater role during its design.
One Campaign, Many Systems: An Experiment (Part II)
In Part I of this series, I laid out my plan to play through a series of RPG systems – one a week – over the summer. Now we move on to Microsope…
