
So, here’s the obligatory wrapup post. How did it go versus my expectations, what did I learn, yadda yadda. But first, here’s a list of the RPGs we played over the summer, including my thoughts on the whole endeavor…
Tradition and innovation have always been natural opposites, as one seeks to maintain an existing set of practices while the other seeks to revise them, or even create new practices entirely. For Dungeons & Dragons, tradition had been a much stronger motivating force until the advent of Third Edition, when innovation was given a much greater role during its design.