One Campaign, Many Systems: An Experiment (Part III)

 Posted by on January 21, 2014  Filed as: Editorial  2 Responses »  Topic(s):
Jan 212014
 
One Campaign, Many Systems: An Experiment (Part III)

In Part I of this series, I laid out my plan to play through a series of RPG systems – one a week – over the summer. On top of that, I wrote about my gaming groups’ desire to maintain a single set of characters and therefore a cohesive story for the duration of the campaign.

The Next Epic, part four

 Posted by on January 20, 2014  Filed as: Editorial  4 Responses »  Topic(s): , ,
Jan 202014
 
The Next Epic, part four

Tradition and innovation have always been natural opposites, as one seeks to maintain an existing set of practices while the other seeks to revise them, or even create new practices entirely. For Dungeons & Dragons, tradition had been a much stronger motivating force until the advent of Third Edition, when innovation was given a much greater role during its design.