It was three earthen years after Obad-Hai’s death, before any proper link was known to the infernal hells. Asmodeus, in his scheming, offered up the archdevil Levistus to take the fall. While the gods bickered among themselves as to the proper course of actions, more powers were drawn in, while others fell to hidden blades. The Divine War raged, they entered all the planes, and [Read the article]
I love Doctor Who quite a bit. It provides elements of fantasy, science fiction, adventure, humor and historical fiction in an almost hap-hazardously creative fashion. I also like to blend many of these genres into my Dungeons and Dragons home campaign. When one of my players approached me, saying that he wanted his new character in the campaign to be The Doctor, I assumed he meant that the character [Read the article]
This entry is based on Open Game Content by Netherworks. Read more about this collaboration, and see more interpretations, here. Fools misjudge the odd looking Calis at first sight. The odd form of bird and man can seem almost comical. While they are certainly not the smartest creatures, they should not be underestimated. Their weapons are not for show, and they follow orders with [Read the article]
I have a confession to make. This isn’t really a new monster. Much like the designers of the Monster Vault, I’ve taken a creature’s stat block from an existing product and tried to work out its flaws. I’ve renamed the creature primarily to keep the differing stats straight, but I don’t recommend using the previous stat block. The creature I am referring to is the Larva Mage, from the [Read the article]
You may have read some recent talk about using themes to fill some gaps in 4e. If you haven’t, head over to Loremaster.org to read Matt James’ take on Themes as a way to multi-class and make valuable race options. Then check out Robert Schwalb’s Response. [Edit: It seems Ryven Cedrylle started talking about this as early as 2/18/11. I missed those articles, but they’re [Read the article]
You recognize the creature in the middle of the group as a Sahuagin, like the rest. Something is different about this one, though. The others grip their tridents tightly, yet this one has none. They charge and scream in rage, and this one holds back biding its time. Then you remember the stories of those lone Sahuagin that remember the old ways, before the dark [Read the article]
So we’ve talked about the importance of population size. When we think of city size, we generally picture a particular kind of density as well. Hamlets and villages don’t take up too much room, but their populations are a bit spread out – they’re usually managing farms, with maybe a slightly denser center. Contrary to this, the cities and metropolises are generally pictured as much [Read the article]
In our previous article we spoke about the importance of having a city’s purpose planned out in advance, even if it’s just a few sentences. Now we’ll each of our five facets of purpose, and talk about what each really means to our game. Our first facet of purpose was size. When designing cities quickly, say at the game table while playing, this is our instinctive [Read the article]
You don’t become the Lord of all Devils by waking up early and dreaming real hard. In the realm of the Infernal, you have to plan for centuries, keep ten steps ahead of your enemies, and above all else, never let your opponent realize that they’ve already lost. Asmodeus is the Lord of Nessus and acting Ruler of all other Arch Devils in Baator. He [Read the article]
PAXEast Preview
PAXEast is coming! PAXEast is almost here! If I wasn’t excited before (and I was, mind you) I’m totally geeking out now that the schedule is out. You know it’s a good thing when thinking about it makes you smile like there may be something wrong with you. But Brian, what is PAXEast? PAXEast is a festival celebrating the best of tabletop, video and PC [Read the article]