A while back, I ran 2nd edition of my RPG (we all have one, right), when my buddy, Sam (of the former RoleplayingPro.com) pulled out a pun that stopped me in my tracks. Let me explain… The PCs are fighting vampires in modern day New York, atop a skyscraper. Sam goes out onto a ledge, baiting a vampire to follow him. The slightest mistep means a [Read the article]
This part of character creation (in my opinion), is the fun part. It’s where I get to personalize my character and really make him stand out. I know, we thought we did that with both of the last two articles (here and here), but that just shows how cool Strands of Fate really is. In this article, we continue with the second half of our [Read the article]
The Chimera, once thought impossible to tame, has become a challenge to a few brave souls. Few have mastered this talent, as many others have fallen to the beast, or been horribly mauled. However, those who are successful in dominating this beast gain a fiercely loyal companion. Prospective riders must be present at the creature’s birth/creation, and must take part in its training (anywhere from [Read the article]
I love finding new gamer blogs, especially well-written gamer blogs. HELD ACTION is one such website. Here’s a bit I’ve borrowed from his “About” page: “My name’s Tyler. I live in Burlington, Vermont, on the western edge of the group of states collectively dubbed New England. This is my blog about tabletop games I like — mainly roleplaying games with a bit of board games [Read the article]
What follows is a dissertation that not only proves the existence of Convention Gods, but that said Gods are both Chaotic Neutral and all-powerful. I will present my argument as a series of battles, with the final battle concluding the war. By the end of this reading you will understand that you simply cannot fight Convention Gods and expect to win. Battle 1: Desire – [Read the article]
In Strands of Fate, most player characters are created with ten aspects. Wait a sec… Let me back up… If you aren’t familiar with Fate, here’s the 38-word rundown: Aspects are simple phrases that sum up everything that is important about your character. These phrases come into play quite often as a simple, major component of the game mechanic, while simultaneously explaining your character’s concept [Read the article]
Check it out! These are some of the 3D Terrain sets and pieces that we’ve been using in our home games, and a few of them have made it to John’s convention games. They’ve seen some use, and gotten a lot of love. Updated versions of what you see here will soon be available at the Shack, because they’re just too cool not to be! [Read the article]
Even though all aspects have the same base definition, and mechanically act in the same way, your Defining Aspect really encompasses the meat of your character. Who is this? What do they do? What is their profession? Where does he come from? How is he different from others like him? What is it about this character that will make me immediately aware of who I’m really playing? Sum it [Read the article]
Hi. My name is Chris, and I’m an RPG-site-aholic. I love finding cool RPG sites and adding them to my Reader. I especially love it when, later, I start poking around their site and find all sorts of golden nuggets. It’s like a double win! Well, that happened the other day with Dungeon’s Master, and I’ve been loving it. Not only do they have a TON [Read the article]
In our opinion, no other game brings out the role-player in you, like FATE can. No other game brings out the collaborative story-telling, like FATE can. And no other game can simply be as rewarding – as FATE can. However, with the many incarnations of FATE (and its radical approach to gaming), it can be a little intimidating to tackle. But fear not! We’re here [Read the article]